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Searched refs:RenderCommandDynamicStateDepthBias (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h104 void RenderCommandDynamicStateDepthBias(const RenderCommandWithType&);
129 &RenderBackendGLES::RenderCommandDynamicStateDepthBias,
H A Drender_backend_gles.cpp2285 void RenderBackendGLES::RenderCommandDynamicStateDepthBias(const RenderCommandWithType& ref) in RenderCommandDynamicStateDepthBias() function in RenderBackendGLES
2288 PLUGIN_ASSERT_MSG(false, "RenderCommandDynamicStateDepthBias not implemented"); in RenderCommandDynamicStateDepthBias()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.h226 void RenderCommand(const RenderCommandDynamicStateDepthBias& renderCmd, const LowLevelCommandBufferVk& cmdBuf,
H A Drender_backend_vk.cpp1074 RenderCommand(*static_cast<RenderCommandDynamicStateDepthBias*>(ref.rc), cmdBuffer, nodeContextPsoMgr,
2484 void RenderBackendVk::RenderCommand(const RenderCommandDynamicStateDepthBias& renderCmd,
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h401 struct RenderCommandDynamicStateDepthBias { struct
H A Drender_command_list.cpp1793 RenderCommandDynamicStateDepthBias* data = AllocateRenderCommand<RenderCommandDynamicStateDepthBias>(allocator_); in SetDynamicStateDepthBias()

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