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Searched refs:RenderCommandBindIndexBuffer (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h89 void RenderCommandBindIndexBuffer(const RenderCommandWithType&);
122 &RenderBackendGLES::RenderCommandBindIndexBuffer, &RenderBackendGLES::RenderCommandCopyBuffer,
H A Drender_backend_gles.cpp1658 void RenderBackendGLES::RenderCommandBindIndexBuffer(const RenderCommandWithType& ref) in RenderCommandBindIndexBuffer() function in RenderBackendGLES
1661 const auto& renderCmd = *static_cast<const struct RenderCommandBindIndexBuffer*>(ref.rc); in RenderCommandBindIndexBuffer()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.h182 void RenderCommand(const RenderCommandBindIndexBuffer& renderCmd, const LowLevelCommandBufferVk& cmdBuf,
H A Drender_backend_vk.cpp1013 RenderCommand(*static_cast<RenderCommandBindIndexBuffer*>(ref.rc), cmdBuffer, nodeContextPsoMgr,
1484 void RenderBackendVk::RenderCommand(const RenderCommandBindIndexBuffer& renderCmd,
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h326 struct RenderCommandBindIndexBuffer { struct
H A Drender_command_list.cpp831 RenderCommandBindIndexBuffer* data = AllocateRenderCommand<RenderCommandBindIndexBuffer>(allocator_); in BindIndexBuffer()

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