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Searched refs:RefreshAsset (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/
H A Dintf_ecs_asset_manager.h59 virtual void RefreshAsset(IEntityCollection& ec, bool active) = 0;
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_asset_manager.h68 virtual void RefreshAsset(IEntityCollection& ec, bool active) = 0;
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dasset_manager.h55 void RefreshAsset(IEntityCollection& ec, bool active) override;
H A Dasset_manager.cpp201 void AssetManager::RefreshAsset(IEntityCollection& ec, bool active) in RefreshAsset() function in AssetManager
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
H A Decs_asset_manager.cpp57 void RefreshAsset(IEntityCollection& ec, bool active) override;
234 void EcsAssetManager::RefreshAsset(IEntityCollection& ec, bool active) in RefreshAsset() function in EcsAssetManager

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