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Searched refs:ROTATION_ANGLE (Results 1 - 4 of 4) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/select_overlay/
H A Dselect_overlay_modifier.cpp43 constexpr float ROTATION_ANGLE = 45.0f; member
60 rotationAngle_ = AceType::MakeRefPtr<AnimatablePropertyFloat>(isReverse_ ? -ROTATION_ANGLE : ROTATION_ANGLE); in SelectOverlayModifier()
212 rotationAngle_->Set(isReverse_ ? -ROTATION_ANGLE : ROTATION_ANGLE); in BackArrowTransitionChange()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/window_scene/scene/
H A Dwindow_pattern.cpp46 constexpr float ROTATION_ANGLE = 360.0f; member
292 animateContext->UpdateTransformRotate(Vector5F(0.0f, 0.0f, 1.0f, ROTATION_ANGLE, 0.0f)); in BuildAnimateNode()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H A Djs_gesture.cpp243 constexpr char ROTATION_ANGLE[] = "angle"; member
442 JSRef<JSVal> angle = obj->GetProperty(ROTATION_ANGLE); in Create()
/foundation/multimodalinput/input/service/window_manager/src/
H A Dpointer_drawing_manager.cpp89 constexpr float ROTATION_ANGLE { 360.f };
948 [this]() { surfaceNode_->SetRotation(ROTATION_ANGLE); }); in DrawLoadingPointerStyle()
1248 [this]() { canvasNode_->SetRotation(ROTATION_ANGLE); }); in DrawRunningPointerAnimate()

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