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Searched refs:RENDER_MESH_INDEX (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp58 constexpr auto RENDER_MESH_INDEX = 4U; member
270 if (row.IsValidComponentId(RENDER_MESH_INDEX)) { in UpdateSkin()
271 if (const auto renderMeshHandle = renderMeshManager_.Read(row.components[RENDER_MESH_INDEX]); in UpdateSkin()

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