Searched refs:QueueType (Results 1 - 9 of 9) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | render_node_graph_loader.cpp | 39 CORE_JSON_SERIALIZE_ENUM(GpuQueue::QueueType, 40 { { GpuQueue::QueueType::UNDEFINED, nullptr }, { GpuQueue::QueueType::GRAPHICS, "graphics" }, 41 { GpuQueue::QueueType::COMPUTE, "compute" }, { GpuQueue::QueueType::TRANSFER, "transfer" } })
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | device_vk.cpp | 1047 const auto getSpecificQueue = [](const uint32_t queueIndex, const GpuQueue::QueueType queueType, in GetValidGpuQueue() 1058 GpuQueue defaultQueue { GpuQueue::QueueType::GRAPHICS, 0 }; in GetValidGpuQueue() 1059 if (gpuQueue.type == GpuQueue::QueueType::COMPUTE) { in GetValidGpuQueue() 1061 gpuQueue.index, GpuQueue::QueueType::COMPUTE, lowLevelGpuQueues_.computeQueues, defaultQueue); in GetValidGpuQueue() 1062 } else if (gpuQueue.type == GpuQueue::QueueType::GRAPHICS) { in GetValidGpuQueue() 1064 gpuQueue.index, GpuQueue::QueueType::GRAPHICS, lowLevelGpuQueues_.graphicsQueues, defaultQueue); in GetValidGpuQueue() 1065 } else if (gpuQueue.type == GpuQueue::QueueType::TRANSFER) { in GetValidGpuQueue() 1067 gpuQueue.index, GpuQueue::QueueType::TRANSFER, lowLevelGpuQueues_.transferQueues, defaultQueue); in GetValidGpuQueue() 1140 if (gpuQueue.type == GpuQueue::QueueType::COMPUTE) { in GetGpuQueue() 1142 } else if (gpuQueue.type == GpuQueue::QueueType in GetGpuQueue() [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_parser_util.cpp | 50 CORE_JSON_SERIALIZE_ENUM(GpuQueue::QueueType, 51 { { GpuQueue::QueueType::UNDEFINED, nullptr }, { GpuQueue::QueueType::GRAPHICS, "graphics" }, 52 { GpuQueue::QueueType::COMPUTE, "compute" }, { GpuQueue::QueueType::TRANSFER, "transfer" } })
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H A D | render_command_list.cpp | 350 if ((gpuQueue_.type != GpuQueue::QueueType::UNDEFINED) && enableMultiQueue_) { in BeforeRenderNodeExecuteFrame() 366 if ((gpuQueue_.type != GpuQueue::QueueType::UNDEFINED) && enableMultiQueue_) { in AfterRenderNodeExecuteFrame()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 292 enum class QueueType { class 304 QueueType type { QueueType::UNDEFINED };
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/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | renderer.cpp | 170 (contextInitRef.requestedQueue.type != GpuQueue::QueueType::UNDEFINED) ? 4u : 0u); in InitializeRenderNodeContextData() 408 rnd.description.queue = { GpuQueue::QueueType::GRAPHICS, 0u }; in CreateDefaultRenderNodeGraphs() 416 rnd.description.queue = { GpuQueue::QueueType::GRAPHICS, 0u }; in CreateDefaultRenderNodeGraphs() 429 rnd.description.queue = { GpuQueue::QueueType::GRAPHICS, 0u }; in CreateDefaultRenderNodeGraphs()
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H A D | render_graph.cpp | 1500 if ((prevState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED) && 1502 PLUGIN_ASSERT(state.gpuQueue.type != GpuQueue::QueueType::UNDEFINED); 1557 if ((srcState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED) && 1559 PLUGIN_ASSERT(newGpuResourceState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED); 1590 if ((srcState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED) && 1592 PLUGIN_ASSERT(newGpuResourceState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED);
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | device_gles.cpp | 1275 return { GpuQueue::QueueType::GRAPHICS, 0 }; // no queues -> graphics
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/foundation/arkui/napi/native_engine/impl/ark/ |
H A D | ark_native_engine.cpp | 1939 JSNApi::SetHostEnqueueJob(vm, checkCallback, panda::QueueType::QUEUE_SCRIPT); in PromiseRejectCallback()
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