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Searched refs:PushSyncMessage (Results 1 - 4 of 4) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components/scene_viewer/
H A Drender_scene_viewer.cpp32 OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this)] { in ~RenderSceneViewer()
91 OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this), event] {
127 OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([&eglContext, weak = WeakClaim(this)] {
145 OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([&eglContext, weak = WeakClaim(this)] {
149 OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([&eglContext, weak = WeakClaim(this)] {
174 OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this)] {
205 OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this)] {
230 OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this)] {
269 OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this)] {
341 OHOS::Render3D::GraphicsTask::GetInstance().PushSyncMessage([wea
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H A Dmodel_adapter_wrapper.cpp231 Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this)] { in DrawFrame()
251 Render3D::GraphicsTask::GetInstance().PushSyncMessage(msg); in DrawFrame()
271 Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this)] { in UnloadSceneAndBackground()
327 Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this), modelSource] { in UpdateScene()
352 Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this), &backgroundPath, in UpdateEnviroment()
369 Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this), &event] { in HandleCameraMove()
391 Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this), &customRender] { in UpdateCustomRender()
414 Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this), &shaderPath] { in UpdateShaderPath()
437 Render3D::GraphicsTask::GetInstance().PushSyncMessage([weak = WeakClaim(this), &imageTexture] { in UpdateImageTexturePaths()
460 Render3D::GraphicsTask::GetInstance().PushSyncMessage([wea in UpdateShaderInputBuffers()
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/foundation/graphic/graphic_3d/3d_widget_adapter/include/
H A Dgraphics_task.h48 void PushSyncMessage(const std::function<Task>& task);
/foundation/graphic/graphic_3d/3d_widget_adapter/src/
H A Dgraphics_task.cpp65 void GraphicsTask::PushSyncMessage(const std::function<Task>& task) in PushSyncMessage() function in OHOS::Render3D::GraphicsTask

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