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Help
Searched
refs:PropertyNameMask
(Results
1 - 8
of
8
) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
node_impl.cpp
279
PropertyNameMask
().clear();
in Build()
280
PropertyNameMask
()[TRANSFORM_COMPONENT_NAME] = { TRANSFORM_POSITION.substr(TRANSFORM_COMPONENT_NAME_LEN),
in Build()
282
PropertyNameMask
()[NODE_COMPONENT_NAME] = { NODE_ENABLED.substr(NODE_COMPONENT_NAME_LEN) };
in Build()
283
PropertyNameMask
()[LAYER_COMPONENT_NAME] = { LAYER_MASK.substr(LAYER_COMPONENT_NAME_LEN) };
in Build()
284
PropertyNameMask
()[LMATRIX_COMPONENT_NAME] = { LMATRIX_MATRIX.substr(LMATRIX_COMPONENT_NAME_LEN) };
in Build()
285
PropertyNameMask
()[RM_COMPONENT_NAME] = { RM_HANDLE.substr(RM_COMPONENT_NAME_LEN) };
in Build()
286
PropertyNameMask
()[ENVIRONMENT_COMPONENT_NAME] = {}; // read everything if it happens to be present
in Build()
755
ecsObject->DefineTargetProperties(self->
PropertyNameMask
());
in SetPathWithEcsNode()
796
self->EcsObject()->DefineTargetProperties(self->
PropertyNameMask
());
in SetPathWithoutNode()
1442
PropertyNameCriteria& NodeImpl::
PropertyNameMask
()
in PropertyNameMask()
function in NodeImpl
[all...]
H
A
D
anim_impl.cpp
217
PropertyNameMask
()[ANIMATION_COMPONENT_NAME] = { ANIMATION_STATE.substr(ANIMATION_COMPONENT_NAME_LEN),
223
PropertyNameMask
()[ANIMATION_STATE_COMPONENT_NAME] = { ANIMATION_STATE_TIME.substr(
H
A
D
mesh_impl.cpp
43
PropertyNameMask
()[MESH_COMPONENT_NAME] = { MESH_AABBMIN.substr(MESH_COMPONENT_NAME_LEN),
165
self->EcsObject()->DefineTargetProperties(self->
PropertyNameMask
());
H
A
D
env_impl.cpp
71
PropertyNameMask
()[ENV_COMPONENT_NAME] = { ENV_BG.substr(ENV_COMPONENT_NAME_LEN),
H
A
D
light_impl.cpp
45
PropertyNameMask
()[LIGHT_COMPONENT_NAME] = { LIGHT_COLOR.substr(LIGHT_COMPONENT_NAME_LEN),
H
A
D
node_impl.h
345
PropertyNameCriteria&
PropertyNameMask
();
H
A
D
material_impl.cpp
106
PropertyNameMask
()[MATERIAL_COMPONENT_NAME] = {};
191
self->EcsObject()->DefineTargetProperties(self->
PropertyNameMask
());
1112
EcsObject()->DefineTargetProperties(
PropertyNameMask
());
in UpdateAllInputProperties()
H
A
D
camera_impl.cpp
84
PropertyNameMask
()[CAMERA_COMPONENT_NAME] = { CAMERA_FOV.substr(CAMERA_COMPONENT_NAME_LEN),
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