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Searched refs:PreparingState (Results 1 - 6 of 6) sorted by relevance

/foundation/multimedia/media_foundation/engine/scene/player/internal/
H A Dpreparing_state.h27 class PreparingState : public State { class
29 explicit PreparingState(StateId stateId, PlayExecutor& executor) : State(stateId, "PreparingState", executor) in PreparingState() function in OHOS::Media::PreparingState
33 ~PreparingState() override = default;
H A Dstate_machine.cpp40 AddState(std::make_shared<PreparingState>(StateId::PREPARING, executor)); in StateMachine()
/foundation/multimedia/player_framework/services/services/player/server/
H A Dplayer_server_state.h85 class PlayerServer::PreparingState : public PlayerServer::BaseState { class in OHOS::Media::PlayerServer
87 explicit PreparingState(PlayerServer &server) : BaseState(server, "preparing_state") {} in PreparingState() function in OHOS::Media::PlayerServer::PreparingState
88 ~PreparingState() = default;
H A Dplayer_server_state.cpp227 void PlayerServer::PreparingState::StateEnter() in StateEnter()
230 MEDIA_LOGD("PlayerServer::PreparingState::StateEnter finished"); in StateEnter()
233 int32_t PlayerServer::PreparingState::Stop() in Stop()
240 void PlayerServer::PreparingState::HandleStateChange(int32_t newState) in HandleStateChange()
H A Dplayer_server.h155 class PreparingState;
163 std::shared_ptr<PreparingState> preparingState_;
H A Dplayer_server.cpp87 preparingState_ = std::make_shared<PreparingState>(*this); in Init()

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