/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_combined_post_process.cpp | 34 rnPostProcessUtil_.PreExecute({ true, {} }); in PreExecuteFrame()
|
H A D | render_copy.h | 45 void PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const CopyInfo& copyInfo);
|
H A D | render_motion_blur.h | 47 void PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const MotionBlurInfo& blurInfo,
|
H A D | render_blur.h | 46 void PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const BlurInfo& blurInfo,
|
H A D | render_bloom.h | 45 void PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const BloomInfo& bloomInfo, 51 // call after PreExecute, to get the output
|
H A D | render_node_bloom.cpp | 104 renderBloom_.PreExecute(*renderNodeContextMgr_, info, ppConfig_); in PreExecuteFrame()
|
H A D | render_copy.cpp | 94 void RenderCopy::PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const CopyInfo& copyInfo) in PreExecute() function in RenderCopy
|
H A D | render_node_single_post_process.cpp | 229 renderBloom_.PreExecute(*renderNodeContextMgr_, bloomInfo, ppGlobalConfig_); in PreExecuteFrame() 235 renderBlur_.PreExecute(*renderNodeContextMgr_, blurInfo, ppGlobalConfig_); in PreExecuteFrame() 240 renderCopy_.PreExecute(*renderNodeContextMgr_, copyInfo); in PreExecuteFrame()
|
H A D | render_motion_blur.cpp | 141 void RenderMotionBlur::PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const MotionBlurInfo& blurInfo, in PreExecute() function in RenderMotionBlur
|
H A D | render_blur.cpp | 84 void RenderBlur::PreExecute( in PreExecute() function in RenderBlur
|
H A D | render_node_mip_chain_post_process.cpp | 181 renderCopy_.PreExecute(*renderNodeContextMgr_, copyInfo); in PreExecuteFrame()
|
H A D | render_bloom.cpp | 65 void RenderBloom::PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const BloomInfo& bloomInfo, in PreExecute() function in RenderBloom
|
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.h | 37 void PreExecute(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const CopyInfo& copyInfo);
|
H A D | render_copy_helper.cpp | 73 void RenderCopyHelper::PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const CopyInfo& copyInfo) in PreExecute() function in RenderCopyHelper
|
H A D | render_node_default_camera_post_process_controller.cpp | 169 rnPostProcessUtil_->PreExecute(info); in PreExecuteFrame()
|
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_node_post_process_util.h | 80 * PreExecute method. Call in render node PreExecute() 82 virtual void PreExecute(const PostProcessInfo& postProcessInfo) = 0;
|
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.h | 47 void PreExecute(const IRenderNodePostProcessUtil::PostProcessInfo& postProcessInfo); 211 void PreExecute(const IRenderNodePostProcessUtil::PostProcessInfo& postProcessInfo) override;
|
H A D | render_node_post_process_util.cpp | 209 void RenderNodePostProcessUtil::PreExecute(const IRenderNodePostProcessUtil::PostProcessInfo& postProcessInfo) in PreExecute() function in RenderNodePostProcessUtil 328 renderCopyLayer_.PreExecute(*renderNodeContextMgr_, layerCopyInfo); in PreExecute() 342 renderBloom_.PreExecute(*renderNodeContextMgr_, bloomInfo, ppConfig_); in PreExecute() 392 renderMotionBlur_.PreExecute(*renderNodeContextMgr_, info, ppConfig_); in PreExecute() 399 renderNearBlur_.PreExecute(*renderNodeContextMgr_, blurInfo, ppConfig_); in PreExecute() 402 renderFarBlur_.PreExecute(*renderNodeContextMgr_, blurInfo, ppConfig_); in PreExecute() 409 renderBlur_.PreExecute(*renderNodeContextMgr_, blurInfo, ppConfig_); in PreExecute() 1138 void RenderNodePostProcessUtilImpl::PreExecute(const IRenderNodePostProcessUtil::PostProcessInfo& postProcessInfo) in PreExecute() function in RenderNodePostProcessUtilImpl 1140 rn_.PreExecute(postProcessInfo); in PreExecute()
|