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Searched refs:PlaybackState (Results 1 - 12 of 12) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Danimation_component_manager.cpp26 DECLARE_PROPERTY_TYPE(AnimationComponent::PlaybackState);
28 BEGIN_ENUM(AnimationPlaybackStateMetaData, AnimationComponent::PlaybackState)
29 DECL_ENUM(AnimationComponent::PlaybackState, STOP, "Stop")
30 DECL_ENUM(AnimationComponent::PlaybackState, PLAY, "Play")
31 DECL_ENUM(AnimationComponent::PlaybackState, PAUSE, "Pause")
32 END_ENUM(AnimationPlaybackStateMetaData, AnimationComponent::PlaybackState)
H A Danimation_state_component_manager.cpp29 DECLARE_PROPERTY_TYPE(AnimationComponent::PlaybackState); variable
31 BEGIN_ENUM(AnimationPlaybackStateMetaData, AnimationComponent::PlaybackState)
32 DECL_ENUM(AnimationComponent::PlaybackState, STOP, "Stop")
33 DECL_ENUM(AnimationComponent::PlaybackState, PLAY, "Play")
34 DECL_ENUM(AnimationComponent::PlaybackState, PAUSE, "Pause")
35 END_ENUM(AnimationPlaybackStateMetaData, AnimationComponent::PlaybackState)
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Danimation_component.h38 enum class PlaybackState : uint8_t { STOP = 0, PLAY = 1, PAUSE = 2 }; class
43 DEFINE_PROPERTY(PlaybackState, state, "Playback State", 0, VALUE(PlaybackState::STOP))
H A Danimation_state_component.h46 DEFINE_PROPERTY(AnimationComponent::PlaybackState, state, "", CORE_NS::PropertyFlags::IS_HIDDEN,
47 VALUE(AnimationComponent::PlaybackState::STOP))
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_playback.cpp48 animHandle->state = AnimationComponent::PlaybackState::STOP; in ~AnimationPlayback()
62 void AnimationPlayback::SetPlaybackState(AnimationComponent::PlaybackState state) in SetPlaybackState()
69 AnimationComponent::PlaybackState AnimationPlayback::GetPlaybackState() const in GetPlaybackState()
74 return AnimationComponent::PlaybackState::STOP; in GetPlaybackState()
H A Danimation_playback.h38 void SetPlaybackState(AnimationComponent::PlaybackState state) override;
39 AnimationComponent::PlaybackState GetPlaybackState() const override;
H A Danimation_system.cpp693 if (animationHandle->state == AnimationComponent::PlaybackState::STOP) { in Update()
724 (stateHandle->completed && animationHandle->state == AnimationComponent::PlaybackState::PLAY); in Update()
728 animationManager_.Write(row.components[0])->state = AnimationComponent::PlaybackState::PAUSE; in Update()
910 if (newState != AnimationComponent::PlaybackState::STOP) { in OnAnimationComponentsUpdated()
914 if (oldState == AnimationComponent::PlaybackState::STOP && in OnAnimationComponentsUpdated()
915 newState == AnimationComponent::PlaybackState::PLAY) { in OnAnimationComponentsUpdated()
921 } else if (newState == AnimationComponent::PlaybackState::STOP) { in OnAnimationComponentsUpdated()
925 } else if (newState == AnimationComponent::PlaybackState::PLAY) { in OnAnimationComponentsUpdated()
963 case AnimationComponent::PlaybackState::STOP: { in UpdateAnimation()
978 case AnimationComponent::PlaybackState in UpdateAnimation()
[all...]
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dregister_engine_access.cpp53 DECLARE_PROPERTY_TYPE(AnimationComponent::PlaybackState); variable
70 META_TYPE(AnimationComponent::PlaybackState); variable
138 RegisterMapEngineAccessImpl<AnimationComponent::PlaybackState, uint8_t>(); in RegisterEngineAccess()
167 r.GetEngineData().UnregisterInternalValueAccess(META_NS::MetaType<AnimationComponent::PlaybackState>::coreType); in UnregisterEngineAccess()
H A Danim_impl.cpp132 META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::PLAY);
142 META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::STOP); in InternalStop()
157 META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::PAUSE);
171 META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::STOP);
H A Decs_animation.cpp1086 animation->state = AnimationComponent::PlaybackState::PAUSE; in Start()
1104 animation->state = AnimationComponent::PlaybackState::PAUSE; in Stop()
1115 animation->state = AnimationComponent::PlaybackState::PAUSE; in Pause()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
H A Dintf_animation_system.h42 virtual void SetPlaybackState(AnimationComponent::PlaybackState state) = 0;
46 virtual AnimationComponent::AnimationComponent::PlaybackState GetPlaybackState() const = 0;
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp516 auto state = CORE3D_NS::AnimationComponent::PlaybackState::STOP; in LoadAndImport()
1146 CORE3D_NS::AnimationComponent::PlaybackState state; in UpdateSingleGLTFAnimation()
1149 state = CORE3D_NS::AnimationComponent::PlaybackState::STOP; in UpdateSingleGLTFAnimation()
1152 state = CORE3D_NS::AnimationComponent::PlaybackState::PAUSE; in UpdateSingleGLTFAnimation()
1156 state = CORE3D_NS::AnimationComponent::PlaybackState::PLAY; in UpdateSingleGLTFAnimation()

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