Searched refs:PlaybackState (Results 1 - 12 of 12) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | animation_component_manager.cpp | 26 DECLARE_PROPERTY_TYPE(AnimationComponent::PlaybackState); 28 BEGIN_ENUM(AnimationPlaybackStateMetaData, AnimationComponent::PlaybackState) 29 DECL_ENUM(AnimationComponent::PlaybackState, STOP, "Stop") 30 DECL_ENUM(AnimationComponent::PlaybackState, PLAY, "Play") 31 DECL_ENUM(AnimationComponent::PlaybackState, PAUSE, "Pause") 32 END_ENUM(AnimationPlaybackStateMetaData, AnimationComponent::PlaybackState)
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H A D | animation_state_component_manager.cpp | 29 DECLARE_PROPERTY_TYPE(AnimationComponent::PlaybackState); variable 31 BEGIN_ENUM(AnimationPlaybackStateMetaData, AnimationComponent::PlaybackState) 32 DECL_ENUM(AnimationComponent::PlaybackState, STOP, "Stop") 33 DECL_ENUM(AnimationComponent::PlaybackState, PLAY, "Play") 34 DECL_ENUM(AnimationComponent::PlaybackState, PAUSE, "Pause") 35 END_ENUM(AnimationPlaybackStateMetaData, AnimationComponent::PlaybackState)
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | animation_component.h | 38 enum class PlaybackState : uint8_t { STOP = 0, PLAY = 1, PAUSE = 2 }; class 43 DEFINE_PROPERTY(PlaybackState, state, "Playback State", 0, VALUE(PlaybackState::STOP))
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H A D | animation_state_component.h | 46 DEFINE_PROPERTY(AnimationComponent::PlaybackState, state, "", CORE_NS::PropertyFlags::IS_HIDDEN, 47 VALUE(AnimationComponent::PlaybackState::STOP))
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | animation_playback.cpp | 48 animHandle->state = AnimationComponent::PlaybackState::STOP; in ~AnimationPlayback() 62 void AnimationPlayback::SetPlaybackState(AnimationComponent::PlaybackState state) in SetPlaybackState() 69 AnimationComponent::PlaybackState AnimationPlayback::GetPlaybackState() const in GetPlaybackState() 74 return AnimationComponent::PlaybackState::STOP; in GetPlaybackState()
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H A D | animation_playback.h | 38 void SetPlaybackState(AnimationComponent::PlaybackState state) override; 39 AnimationComponent::PlaybackState GetPlaybackState() const override;
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H A D | animation_system.cpp | 693 if (animationHandle->state == AnimationComponent::PlaybackState::STOP) { in Update() 724 (stateHandle->completed && animationHandle->state == AnimationComponent::PlaybackState::PLAY); in Update() 728 animationManager_.Write(row.components[0])->state = AnimationComponent::PlaybackState::PAUSE; in Update() 910 if (newState != AnimationComponent::PlaybackState::STOP) { in OnAnimationComponentsUpdated() 914 if (oldState == AnimationComponent::PlaybackState::STOP && in OnAnimationComponentsUpdated() 915 newState == AnimationComponent::PlaybackState::PLAY) { in OnAnimationComponentsUpdated() 921 } else if (newState == AnimationComponent::PlaybackState::STOP) { in OnAnimationComponentsUpdated() 925 } else if (newState == AnimationComponent::PlaybackState::PLAY) { in OnAnimationComponentsUpdated() 963 case AnimationComponent::PlaybackState::STOP: { in UpdateAnimation() 978 case AnimationComponent::PlaybackState in UpdateAnimation() [all...] |
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | register_engine_access.cpp | 53 DECLARE_PROPERTY_TYPE(AnimationComponent::PlaybackState); variable 70 META_TYPE(AnimationComponent::PlaybackState); variable 138 RegisterMapEngineAccessImpl<AnimationComponent::PlaybackState, uint8_t>(); in RegisterEngineAccess() 167 r.GetEngineData().UnregisterInternalValueAccess(META_NS::MetaType<AnimationComponent::PlaybackState>::coreType); in UnregisterEngineAccess()
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H A D | anim_impl.cpp | 132 META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::PLAY); 142 META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::STOP); in InternalStop() 157 META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::PAUSE); 171 META_NS::SetValue(animationState_, (uint8_t)CORE3D_NS::AnimationComponent::PlaybackState::STOP);
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H A D | ecs_animation.cpp | 1086 animation->state = AnimationComponent::PlaybackState::PAUSE; in Start() 1104 animation->state = AnimationComponent::PlaybackState::PAUSE; in Stop() 1115 animation->state = AnimationComponent::PlaybackState::PAUSE; in Pause()
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/ |
H A D | intf_animation_system.h | 42 virtual void SetPlaybackState(AnimationComponent::PlaybackState state) = 0; 46 virtual AnimationComponent::AnimationComponent::PlaybackState GetPlaybackState() const = 0;
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 516 auto state = CORE3D_NS::AnimationComponent::PlaybackState::STOP; in LoadAndImport() 1146 CORE3D_NS::AnimationComponent::PlaybackState state; in UpdateSingleGLTFAnimation() 1149 state = CORE3D_NS::AnimationComponent::PlaybackState::STOP; in UpdateSingleGLTFAnimation() 1152 state = CORE3D_NS::AnimationComponent::PlaybackState::PAUSE; in UpdateSingleGLTFAnimation() 1156 state = CORE3D_NS::AnimationComponent::PlaybackState::PLAY; in UpdateSingleGLTFAnimation()
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