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Searched refs:PipelineStateConstants (Results 1 - 25 of 40) sorted by relevance

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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_layout_desc.h83 uint32_t byteSize { PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE };
91 uint32_t mip { PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS };
93 uint32_t layer { PipelineStateConstants::GPU_IMAGE_ALL_LAYERS };
113 uint32_t byteSize { PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE };
121 uint32_t mip { PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS };
123 uint32_t layer { PipelineStateConstants::GPU_IMAGE_ALL_LAYERS };
H A Dpipeline_state_desc.h796 struct PipelineStateConstants { struct
857 uint32_t layerCount { PipelineStateConstants::GPU_IMAGE_ALL_LAYERS };
867 uint32_t levelCount { PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS };
871 uint32_t layerCount { PipelineStateConstants::GPU_IMAGE_ALL_LAYERS };
1006 RenderHandle attachmentHandles[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT];
1008 AttachmentDesc attachments[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT];
1025 RenderHandleReference attachmentHandles[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT];
1027 RenderPassDesc::AttachmentDesc attachments[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT];
1046 uint32_t inputAttachmentIndices[PipelineStateConstants::MAX_INPUT_ATTACHMENT_COUNT] {};
1048 uint32_t colorAttachmentIndices[PipelineStateConstants
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_staging.cpp46 PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in ExplicitBarrierUndefinedImageToTransferDst()
58 PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in ExplicitBarrierTransferDstImageToTransferSrc()
119 srcMipLevel, 1, 0, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in GenerateMipmaps()
157 srcMipLevel, 1, 0, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in GenerateMipmaps()
345 PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS, 0, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in CopyStagingToImages()
377 PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS, 0, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in CopyStagingToImages()
407 PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS, 0, PipelineStateConstants in CopyImagesToBuffers()
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H A Drender_blur.cpp203 PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in RenderData()
260 PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in RenderData()
266 imageData_.mipCount - blurCount, 0, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in RenderData()
279 PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in DownscaleBarrier()
296 PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in BlurHorizontalBarrier()
308 PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in BlurVerticalBarrier()
407 PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in RenderGaussian()
413 imageData_.mipCount - blurCount, 0, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in RenderGaussian()
H A Drender_node_shader_passes_generic.cpp59 PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT, renderPassInput.renderPassDesc.attachmentCount); in ConvertToLowLevelRenderPass()
229 VertexBuffer vbs[PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT]; in ExecuteFrameGraphics()
231 Math::min(PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT, static_cast<uint32_t>(vb.size())); in ExecuteFrameGraphics()
H A Drender_node_mip_chain_post_process.cpp75 return BindableImage { res, PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS, in GetBindableImage()
76 PipelineStateConstants::GPU_IMAGE_ALL_LAYERS, ImageLayout::CORE_IMAGE_LAYOUT_UNDEFINED, {} }; in GetBindableImage()
350 PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in RenderGraphics()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Drender_data_structures.h51 uint32_t byteSize { PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE };
61 uint32_t byteSize { PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE };
73 uint32_t byteSize { PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE };
83 uint32_t byteSize { PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE };
174 uint32_t mip { PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS };
176 uint32_t layer { PipelineStateConstants::GPU_IMAGE_ALL_LAYERS };
292 uint32_t mip { PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS };
294 uint32_t layer { PipelineStateConstants::GPU_IMAGE_ALL_LAYERS };
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dvertex_input_declaration_loader.cpp68 PLUGIN_ASSERT(bindings.size() <= PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT); in LoadState()
69 PLUGIN_ASSERT(attributes.size() <= PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT); in LoadState()
72 std::min((uint32_t)bindings.size(), PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT); in LoadState()
74 std::min((uint32_t)attributes.size(), PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT); in LoadState()
H A Drender_node_graph_loader.cpp63 PipelineStateConstants::MAX_RENDER_NODE_GPU_WAIT_SIGNALS) { in ParseQueueWaitSignals()
65 to_string(PipelineStateConstants::MAX_RENDER_NODE_GPU_WAIT_SIGNALS) + ")\n"; in ParseQueueWaitSignals()
68 PipelineStateConstants::MAX_RENDER_NODE_GPU_WAIT_SIGNALS) { in ParseQueueWaitSignals()
70 to_string(PipelineStateConstants::MAX_RENDER_NODE_GPU_WAIT_SIGNALS) + ")\n"; in ParseQueueWaitSignals()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h290 bool attachmentCleared_[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] = { false };
293 uint32_t attachmentFirstUse_[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] = { 0xFFFFFFFF };
295 uint32_t attachmentLastUse_[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] = { 0 };
298 bool resolveToBackbuffer_[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] = { false };
299 const GpuImageGLES* attachmentImage_[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] { nullptr };
H A Dgpu_image_gles.h49 uint32_t mipLevel { PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS };
H A Dnode_context_pool_manager_gles.cpp424 GLenum drawBuffers[PipelineStateConstants::MAX_COLOR_ATTACHMENT_COUNT] = { GL_NONE }; in GenerateSubPassFBO()
516 GLenum drawBuffers[PipelineStateConstants::MAX_COLOR_ATTACHMENT_COUNT] = { GL_NONE }; in GenerateResolveFBO()
567 (PipelineStateConstants::MAX_COLOR_ATTACHMENT_COUNT + 1)); // +1 for depth in ProcessSubPass()
750 BindImage images[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT]; in GetFramebufferHandle()
826 BindImage images[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT]; in FilterRenderPass()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp331 (firstSubpass.depthResolveAttachmentIndex < PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT)) { in UpdateMultiRenderCommandListRenderPasses()
371 PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE, in GetSrcImageBarrier()
379 uint32_t mipCount = PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS; in GetSrcImageBarrierMips()
381 if ((src.mip != PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS) || in GetSrcImageBarrierMips()
382 (dst.mip != PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS)) { in GetSrcImageBarrierMips()
398 PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE, in GetSrcImageBarrierMips()
399 { 0, mipLevel, mipCount, 0u, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }, in GetSrcImageBarrierMips()
421 PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE, in GetDstImageBarrier()
429 uint32_t mipCount = PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS; in GetDstImageBarrierMips()
431 if ((src.mip != PipelineStateConstants in GetDstImageBarrierMips()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h221 ImageLayout attachmentInitialLayouts[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] {
226 ImageLayout attachmentFinalLayouts[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] {
233 GpuResourceState states[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] {};
234 ImageLayout layouts[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT] { CORE_IMAGE_LAYOUT_UNDEFINED,
289 uint32_t optionalByteSize { PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE };
323 VertexBuffer vertexBuffers[PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT];
H A Dpipeline_descriptor_set_binder.cpp286 BindBuffer(binding, BindableBuffer { handle, byteOffset, PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE }); in BindBuffer()
392 binding, BindableImage { handle, PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS, in BindImage()
393 PipelineStateConstants::GPU_IMAGE_ALL_LAYERS, ImageLayout::CORE_IMAGE_LAYOUT_UNDEFINED, {} }); in BindImage()
399 BindableImage { handle, PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS, in BindImage()
400 PipelineStateConstants::GPU_IMAGE_ALL_LAYERS, ImageLayout::CORE_IMAGE_LAYOUT_UNDEFINED, samplerHandle }); in BindImage()
H A Drender_node_graph_node_store.h48 uint32_t waitSemaphoreNodeIndices[PipelineStateConstants::MAX_RENDER_NODE_GPU_WAIT_SIGNALS] {};
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_post_process_controller.cpp46 const bool mvLayerCam = ((layer != 0U) && (layer != PipelineStateConstants::GPU_IMAGE_ALL_LAYERS)); in FillPostProcessImages()
61 if ((layer != 0U) && (layer != PipelineStateConstants::GPU_IMAGE_ALL_LAYERS)) { in FillPostProcessImages()
209 currentScene_.multiviewLayer = PipelineStateConstants::GPU_IMAGE_ALL_LAYERS; in UpdateCurrentScene()
H A Drender_node_default_shadows_blur.cpp267 PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS, 0, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in ExplicitInputBarrier()
279 PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS, 0, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in ExplicitOutputBarrier()
H A Drender_node_default_camera_post_process_controller.h69 uint32_t multiviewLayer { RENDER_NS::PipelineStateConstants::GPU_IMAGE_ALL_LAYERS };
H A Drender_node_default_material_render_slot.cpp394 VertexBuffer vbs[RENDER_NS::PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT]; in RenderSubmeshes()
436 bindingIndex++, { cameraBuffers_.environment, 0u, PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE }); in UpdateSet01()
437 binder.BindBuffer(bindingIndex++, { cameraBuffers_.fog, 0u, PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE }); in UpdateSet01()
438 binder.BindBuffer(bindingIndex++, { cameraBuffers_.light, 0u, PipelineStateConstants ::GPU_BUFFER_WHOLE_SIZE }); in UpdateSet01()
440 bindingIndex++, { cameraBuffers_.postProcess, 0u, PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE }); in UpdateSet01()
442 bindingIndex++, { cameraBuffers_.lightCluster, 0u, PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE }); in UpdateSet01()
H A Drender_node_camera_cubemap.cpp265 PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS, 0, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in ExecuteSinglePostProcess()
309 PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS, 0, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in ExecuteSinglePostProcess()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_create_functions_vk.h42 Attachment attachments[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT];
H A Dpipeline_create_functions_vk.cpp244 PLUGIN_ASSERT(attachmentCount <= PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT); in CreateRenderPassCombined()
246 VkAttachmentDescription attachmentDescriptions[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT]; in CreateRenderPassCombined()
423 PLUGIN_ASSERT(attachmentCount <= PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT); in CreateRenderPassCombined2()
425 VkAttachmentDescription2KHR attachmentDescriptions[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT]; in CreateRenderPassCombined2()
H A Drender_backend_vk.cpp475 PipelineStateConstants::MAX_RENDER_NODE_GPU_WAIT_SIGNALS + DeviceConstants::MAX_SWAPCHAIN_COUNT;
1358 VkClearValue clearValues[PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT];
1453 PLUGIN_ASSERT(renderCmd.vertexBufferCount <= PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT);
1457 VkBuffer vertexBuffers[PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT];
1458 VkDeviceSize offsets[PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT];
1514 const uint32_t srcLayerCount = (ib.srcSubresource.layerCount == PipelineStateConstants::GPU_IMAGE_ALL_LAYERS)
1517 const uint32_t dstLayerCount = (ib.dstSubresource.layerCount == PipelineStateConstants::GPU_IMAGE_ALL_LAYERS)
1607 const uint32_t layerCount = (subresourceLayer.layerCount == PipelineStateConstants::GPU_IMAGE_ALL_LAYERS)
1671 const uint32_t srcLayerCount = (srcSubresourceLayer.layerCount == PipelineStateConstants::GPU_IMAGE_ALL_LAYERS)
1674 const uint32_t dstLayerCount = (dstSubresourceLayer.layerCount == PipelineStateConstants
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h97 uint32_t byteSize { RENDER_NS::PipelineStateConstants::GPU_BUFFER_WHOLE_SIZE };
277 RenderVertexBuffer vertexBuffers[RENDER_NS::PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT];

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