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Searched refs:PerspectiveRhZo (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp81 Math::PerspectiveRhZo(cameraComponent.yFov, aspect, cameraComponent.zNear, cameraComponent.zFar); in CalculateProjectionMatrix()
101 auto persProj = Math::PerspectiveRhZo(left + xOffset, right + xOffset, bottom + yOffset, top + yOffset, in CalculateProjectionMatrix()
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h496 static inline Mat4X4 PerspectiveRhZo(float fovy, float aspect, float zNear, float zFar) in PerspectiveRhZo() function
625 static inline Mat4X4 PerspectiveRhZo(float left, float right, float bottom, float top, float zNear, float zFar) in PerspectiveRhZo() function
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp2134 camera.matrices.proj = Math::PerspectiveRhZo(yFov, 1.0f, zNear, zFar);

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