Searched refs:PerspectiveRhZo (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 81 Math::PerspectiveRhZo(cameraComponent.yFov, aspect, cameraComponent.zNear, cameraComponent.zFar); in CalculateProjectionMatrix() 101 auto persProj = Math::PerspectiveRhZo(left + xOffset, right + xOffset, bottom + yOffset, top + yOffset, in CalculateProjectionMatrix()
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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
H A D | matrix_util.h | 496 static inline Mat4X4 PerspectiveRhZo(float fovy, float aspect, float zNear, float zFar) in PerspectiveRhZo() function 625 static inline Mat4X4 PerspectiveRhZo(float left, float right, float bottom, float top, float zNear, float zFar) in PerspectiveRhZo() function
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 2134 camera.matrices.proj = Math::PerspectiveRhZo(yFov, 1.0f, zNear, zFar);
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