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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h507 static inline Mat4X4 PerspectiveLhNo(float fovy, float aspect, float zNear, float zFar) in PerspectiveLhNo() function
538 Mat4X4 result = PerspectiveLhNo(fovy, aspect, zNear, zFar); in PerspectiveRhNo()
636 static inline Mat4X4 PerspectiveLhNo(float left, float right, float bottom, float top, float zNear, float zFar) in PerspectiveLhNo() function
670 Mat4X4 result = PerspectiveLhNo(left, right, bottom, top, zNear, zFar); in PerspectiveRhNo()

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