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Searched refs:PauseState (Results 1 - 4 of 4) sorted by relevance

/foundation/multimedia/media_foundation/engine/scene/recorder/internal/
H A Dpause_state.h26 class PauseState : public State { class
28 explicit PauseState(StateId stateId, RecorderExecutor& executor) : State(stateId, "PauseState", executor) in PauseState() function in OHOS::Media::Record::PauseState
32 ~PauseState() override = default;
H A Dstate_machine.cpp36 AddState(std::make_shared<PauseState>(StateId::PAUSE, executor)); in StateMachine()
/foundation/multimedia/media_foundation/engine/scene/player/internal/
H A Dpause_state.h27 class PauseState : public State { class
29 explicit PauseState(StateId stateId, PlayExecutor& executor) : State(stateId, "PauseState", executor) in PauseState() function in OHOS::Media::PauseState
33 ~PauseState() override = default;
H A Dstate_machine.cpp43 AddState(std::make_shared<PauseState>(StateId::PAUSE, executor)); in StateMachine()

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