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Searched refs:POINT (Results 1 - 15 of 15) sorted by relevance

/foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/
H A Dconstants.h43 POINT = 2, member in OHOS::Render3D::LightType
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dlight_component.h31 enum class Type : uint8_t { DIRECTIONAL = 0, POINT = 1, SPOT = 2 }; member in Type
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dlight_component_manager.cpp32 DECL_ENUM(CORE3D_NS::LightComponent::Type, POINT, "Point")
/foundation/graphic/graphic_3d/kits/js/include/
H A DLightJS.h39 POINT = 3, enumerator
/foundation/graphic/graphic_3d/kits/js/src/
H A DLightJS.cpp36 DECL_ENUM(LightType, POINT); in RegisterEnums()
309 : BaseObject<PointLightJS>(e, i), BaseLight(BaseLight::LightType::POINT) in PointLightJS()
H A DSceneJS.cpp729 case BaseLight::POINT: { in CreateLight()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h141 enum class LightType : int { INVALID, DIRECTIONAL, POINT, SPOT, AMBIENT }; member in GLTF2::AttributeType::RenderMode::LightType
H A Dgltf2_util.cpp546 out = LightType::POINT; in GetLightType()
560 case LightType::POINT: in GetLightType()
H A Dgltf2_exporter.cpp545 case LightComponent::Type::POINT: in ExportGltfLight()
546 exportLight->type = LightType::POINT; in ExportGltfLight()
2107 if ((light->type == LightType::POINT || light->type == LightType::SPOT) && light->positional.range > 0.f) { in ExportKHRLights()
H A Dgltf2_importer.cpp455 case GLTF2::LightType::POINT: in ConvertToCoreLightType()
456 return LightComponent::Type::POINT; in ConvertToCoreLightType()
1923 if (component.type == LightComponent::Type::POINT || component.type == LightComponent::Type::SPOT) { in CreateLight()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H A Djs_particle.cpp323 auto typeValue = NG::ParticleType::POINT; in ParseParticleObject()
326 if (typeIntValue >= static_cast<int32_t>(NG::ParticleType::POINT) && in ParseParticleObject()
/foundation/arkui/ace_engine/frameworks/core/components_ng/property/
H A Dparticle_property.h34 enum ACE_EXPORT ParticleType { POINT = 0, IMAGE }; enumerator
/foundation/arkui/ace_engine/test/unittest/core/rosen/
H A Drosen_render_context_test.cpp708 particle1.SetParticleType(ParticleType::POINT); in HWTEST_F()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp278 lc.shadowEnabled = (lc.type == LightComponent::Type::POINT) ? false : lc.shadowEnabled; in CreateLight()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp2064 } else if (lightComponent.type == LightComponent::Type::POINT) {

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