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Searched refs:PCF (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Drender_configuration_component.h36 PCF = 0, member in SceneShadowType
80 DEFINE_PROPERTY(SceneShadowType, shadowType, "Shadow Type", 0, VALUE(SceneShadowType::PCF))
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_light.h40 /** Shadow type. Default is PCF.
44 PCF = 0, member in IRenderDataStoreDefaultLight::ShadowType
96 ShadowType shadowType { ShadowType::PCF };
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Drender_configuration_component_manager.cpp35 DECL_ENUM(RenderConfigurationComponent::SceneShadowType, PCF, "PCF (Percentage Closer Filtering)")
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.cpp557 const bool isPcf = (buffers.shadowTypes.shadowType == IRenderDataStoreDefaultLight::ShadowType::PCF); in CreateRenderPass()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp579 IRenderDataStoreDefaultLight::ShadowTypes st { IRenderDataStoreDefaultLight::ShadowType::PCF, in GetRenderShadowTypes() member in __anon9737::IRenderDataStoreDefaultLight::ShadowType
583 : IRenderDataStoreDefaultLight::ShadowType::PCF; in GetRenderShadowTypes()

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