Searched refs:OrthoRhZo (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 67 auto orthoProj = Math::OrthoRhZo(cameraComponent.xMag * -0.5f, cameraComponent.xMag * 0.5f, in CalculateProjectionMatrix()
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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
H A D | matrix_util.h | 575 static inline Mat4X4 OrthoRhZo(float left, float right, float bottom, float top, float zNear, float zFar) in OrthoRhZo() function
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 2125 camera.matrices.proj = Math::OrthoRhZo(-radius, radius, -radius, radius, 0.001f, radius * 2.0f);
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