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Searched
refs:NodeSystem
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
node_system.cpp
149
class
NodeSystem
::NodeAccess {
169
virtual void Notify(const ISceneNode& parent,
NodeSystem
::SceneNodeListener::EventType type,
172
virtual
NodeSystem
::SceneNode* GetNode(Entity const& entity) const = 0;
177
class
NodeSystem
::SceneNode : public ISceneNode {
476
// Internally for
NodeSystem
to skip unneccessary NodeCache::Refresh calls
496
friend
NodeSystem
;
497
friend
NodeSystem
::NodeCache;
501
class
NodeSystem
::NodeCache final : public NodeAccess {
773
void Notify(const ISceneNode& parent,
NodeSystem
::SceneNodeListener::EventType type, const ISceneNode& child,
935
// Internally for
NodeSystem
t
999
NodeSystem
::
NodeSystem
(IEcs& ecs)
NodeSystem()
function in NodeSystem
[all...]
H
A
D
node_system.h
38
class
NodeSystem
final : public INodeSystem {
40
explicit
NodeSystem
(CORE_NS::IEcs& ecs);
41
~
NodeSystem
() override = default;
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