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Searched refs:NodeSystem (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp149 class NodeSystem::NodeAccess {
169 virtual void Notify(const ISceneNode& parent, NodeSystem::SceneNodeListener::EventType type,
172 virtual NodeSystem::SceneNode* GetNode(Entity const& entity) const = 0;
177 class NodeSystem::SceneNode : public ISceneNode {
476 // Internally for NodeSystem to skip unneccessary NodeCache::Refresh calls
496 friend NodeSystem;
497 friend NodeSystem::NodeCache;
501 class NodeSystem::NodeCache final : public NodeAccess {
773 void Notify(const ISceneNode& parent, NodeSystem::SceneNodeListener::EventType type, const ISceneNode& child,
935 // Internally for NodeSystem t
999 NodeSystem::NodeSystem(IEcs& ecs) NodeSystem() function in NodeSystem
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H A Dnode_system.h38 class NodeSystem final : public INodeSystem {
40 explicit NodeSystem(CORE_NS::IEcs& ecs);
41 ~NodeSystem() override = default;

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