Home
last modified time | relevance | path

Searched refs:NodeCache (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.h76 class NodeCache;
96 BASE_NS::unique_ptr<NodeCache> cache_;
H A Dnode_system.cpp476 // Internally for NodeSystem to skip unneccessary NodeCache::Refresh calls
497 friend NodeSystem::NodeCache;
501 class NodeSystem::NodeCache final : public NodeAccess {
503 NodeCache(IEntityManager& entityManager, INameComponentManager& nameComponentManager, in NodeCache() function in final
512 ~NodeCache() override = default;
935 // Internally for NodeSystem to skip unneccessary NodeCache::Refresh calls
1006 cache_(make_unique<NodeCache>(ecs.GetEntityManager(), nameManager_, nodeManager_, transformManager_)) in NodeSystem()

Completed in 3 milliseconds