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Searched refs:NODE_STATUS_FULLY_CONNECTED (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_node.h105 NODE_STATUS_FULLY_CONNECTED = 4 enumerator
212 (status == NODE_STATUS_FULLY_CONNECTED || status == NODE_STATUS_CONNECTED)) { in OnLoadedSingleShot()
234 if (META_NS::GetValue(Status()) == NODE_STATUS_FULLY_CONNECTED) { in OnReady()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dmesh_impl.cpp208 SetStatus(SCENE_NS::INode::NODE_STATUS_FULLY_CONNECTED); variable
279 if (self && status && status->GetValue() == SCENE_NS::INode::NODE_STATUS_FULLY_CONNECTED) {
285 status == SCENE_NS::INode::NODE_STATUS_FULLY_CONNECTED ||
408 SCENE_NS::INode::NODE_STATUS_FULLY_CONNECTED); in UpdateMeshFromArrays()
H A Dnode_impl.cpp93 Status()->GetValue() == SCENE_NS::INode::NODE_STATUS_FULLY_CONNECTED) in IsConnected()
686 if (self && status && status->GetValue() == SCENE_NS::INode::NODE_STATUS_FULLY_CONNECTED) { in CompleteInitialization()
692 status == SCENE_NS::INode::NODE_STATUS_FULLY_CONNECTED || in CompleteInitialization()
1026 META_NS::GetValue(self->Status()) != SCENE_NS::INode::NODE_STATUS_FULLY_CONNECTED) { in BuildChildren()
1031 SCENE_NS::INode::NODE_STATUS_FULLY_CONNECTED); in BuildChildren()
1080 if (META_NS::GetValue(Status()) != SCENE_NS::INode::NODE_STATUS_FULLY_CONNECTED) { in CheckChildrenStatus()
1081 SetStatus(SCENE_NS::INode::NODE_STATUS_FULLY_CONNECTED); in CheckChildrenStatus()
H A Dnode_impl.h256 node->META_ACCESS_PROPERTY(Status)->SetValue(SCENE_NS::INode::NODE_STATUS_FULLY_CONNECTED); in NodeMonitor()
273 return node->Status()->GetValue() == SCENE_NS::INode::NODE_STATUS_FULLY_CONNECTED; in Ready()
H A Danim_impl.cpp352 SetStatus(SCENE_NS::INode::NODE_STATUS_FULLY_CONNECTED); variable
H A Dmaterial_impl.cpp1238 SetStatus(SCENE_NS::INode::NODE_STATUS_FULLY_CONNECTED); variable

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