Searched refs:Motion (Results 1 - 20 of 20) sorted by relevance
/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/animator/ |
H A D | cj_animator.h | 50 extern RefPtr<Motion> ParseOptionToMotion(const std::shared_ptr<AnimatorOption>& option); 75 const RefPtr<Motion>& GetMotion() const in GetMotion() 80 void SetMotion(const RefPtr<Motion>& motion) in SetMotion() 104 RefPtr<Motion> motion_;
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H A D | cj_animator.cpp | 54 RefPtr<Motion> ParseOptionToMotion(const std::shared_ptr<AnimatorOption>& option) in ParseOptionToMotion() 127 RefPtr<Motion> motion = ParseOptionToMotion(option_); in SetOnframe()
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H A D | cj_animator_ffi.cpp | 85 RefPtr<Motion> motion = ParseOptionToMotion(option); in FfiAnimatorReset()
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/foundation/arkui/ace_engine/frameworks/core/animation/ |
H A D | motion.h | 24 class Motion : public TimeEvent, public ValueListenable<double> { class 25 DECLARE_ACE_TYPE(Motion, TimeEvent); 40 // Motion do not have duration, normalizedTime always zero
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H A D | animator_info.h | 116 void SetAnimatorMotion(const RefPtr<Motion>& motion) in SetAnimatorMotion() 121 const RefPtr<Motion>& GetAnimatorMotion() const in GetAnimatorMotion() 157 RefPtr<Motion> motion_;
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H A D | select_motion.h | 23 class ACE_EXPORT SelectMotion : public Motion { 24 DECLARE_ACE_TYPE(SelectMotion, Motion);
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H A D | velocity_motion.h | 24 class ACE_EXPORT VelocityMotion : public Motion { 25 DECLARE_ACE_TYPE(VelocityMotion, Motion);
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H A D | bezier_variable_velocity_motion.h | 30 class ACE_EXPORT BezierVariableVelocityMotion : public Motion { 31 DECLARE_ACE_TYPE(BezierVariableVelocityMotion, Motion);
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H A D | spring_motion.h | 27 class ACE_FORCE_EXPORT SpringMotion : public Motion { 28 DECLARE_ACE_TYPE(SpringMotion, Motion);
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H A D | friction_motion.h | 25 class ACE_EXPORT FrictionMotion : public Motion {
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H A D | animator.h | 57 // So far, animation has two types: Interpolator and Motion(physical-based animation). 60 // 2. Motion: PlayMotion will work 158 // Motion not support set duration & repeat & Reverse. 159 void PlayMotion(const RefPtr<Motion>& motion); 250 RefPtr<Motion> motion_;
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H A D | scroll_motion.h | 46 class ACE_EXPORT ScrollMotion : public Motion {
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H A D | animator.cpp | 367 void Animator::PlayMotion(const RefPtr<Motion>& motion) in PlayMotion()
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/ |
H A D | js_animator.h | 92 void SetMotion(const RefPtr<Motion>& motion) in SetMotion() 97 const RefPtr<Motion>& GetMotion() in GetMotion() 106 RefPtr<Motion> motion_;
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H A D | js_animator.cpp | 324 RefPtr<Motion> motion = rawMotion->GetMotion(); in SetMotion()
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/foundation/arkui/ace_engine/interfaces/napi/kits/animator/ |
H A D | animator_option.h | 110 const RefPtr<Motion>& GetMotion() const in GetMotion() 115 void SetMotion(const RefPtr<Motion>& motion) in SetMotion() 126 RefPtr<Motion> motion_;
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H A D | js_animator.cpp | 111 static RefPtr<Motion> ParseOptionToMotion(const std::shared_ptr<AnimatorOption>& option) in ParseOptionToMotion() 290 RefPtr<Motion> motion = ParseOptionToMotion(option); in JSReset() 558 RefPtr<Motion> motion = ParseOptionToMotion(option); in SetOnframe()
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/foundation/arkui/ace_engine/test/mock/core/animation/ |
H A D | mock_animator.cpp | 181 void Animator::PlayMotion(const RefPtr<Motion>& motion) in PlayMotion()
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/ |
H A D | jsEnumStyle.js | 655 var Motion; variable 656 (function (Motion) { 657 Motion[Motion["SpringMotion"] = 0] = "SpringMotion"; 658 Motion[Motion["FrictionMotion"] = 1] = "FrictionMotion"; 659 Motion[Motion["ScrollMotion"] = 2] = "ScrollMotion"; 660 })(Motion || (Motion [all...] |
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/ |
H A D | render_context.h | 649 ACE_DEFINE_PROPERTY_GROUP(Motion, MotionPathProperty); 650 ACE_DEFINE_PROPERTY_FUNC_WITH_GROUP(Motion, MotionPath, MotionPathOption)
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