Home
last modified time | relevance | path

Searched refs:Motion (Results 1 - 20 of 20) sorted by relevance

/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/animator/
H A Dcj_animator.h50 extern RefPtr<Motion> ParseOptionToMotion(const std::shared_ptr<AnimatorOption>& option);
75 const RefPtr<Motion>& GetMotion() const in GetMotion()
80 void SetMotion(const RefPtr<Motion>& motion) in SetMotion()
104 RefPtr<Motion> motion_;
H A Dcj_animator.cpp54 RefPtr<Motion> ParseOptionToMotion(const std::shared_ptr<AnimatorOption>& option) in ParseOptionToMotion()
127 RefPtr<Motion> motion = ParseOptionToMotion(option_); in SetOnframe()
H A Dcj_animator_ffi.cpp85 RefPtr<Motion> motion = ParseOptionToMotion(option); in FfiAnimatorReset()
/foundation/arkui/ace_engine/frameworks/core/animation/
H A Dmotion.h24 class Motion : public TimeEvent, public ValueListenable<double> { class
25 DECLARE_ACE_TYPE(Motion, TimeEvent);
40 // Motion do not have duration, normalizedTime always zero
H A Danimator_info.h116 void SetAnimatorMotion(const RefPtr<Motion>& motion) in SetAnimatorMotion()
121 const RefPtr<Motion>& GetAnimatorMotion() const in GetAnimatorMotion()
157 RefPtr<Motion> motion_;
H A Dselect_motion.h23 class ACE_EXPORT SelectMotion : public Motion {
24 DECLARE_ACE_TYPE(SelectMotion, Motion);
H A Dvelocity_motion.h24 class ACE_EXPORT VelocityMotion : public Motion {
25 DECLARE_ACE_TYPE(VelocityMotion, Motion);
H A Dbezier_variable_velocity_motion.h30 class ACE_EXPORT BezierVariableVelocityMotion : public Motion {
31 DECLARE_ACE_TYPE(BezierVariableVelocityMotion, Motion);
H A Dspring_motion.h27 class ACE_FORCE_EXPORT SpringMotion : public Motion {
28 DECLARE_ACE_TYPE(SpringMotion, Motion);
H A Dfriction_motion.h25 class ACE_EXPORT FrictionMotion : public Motion {
H A Danimator.h57 // So far, animation has two types: Interpolator and Motion(physical-based animation).
60 // 2. Motion: PlayMotion will work
158 // Motion not support set duration & repeat & Reverse.
159 void PlayMotion(const RefPtr<Motion>& motion);
250 RefPtr<Motion> motion_;
H A Dscroll_motion.h46 class ACE_EXPORT ScrollMotion : public Motion {
H A Danimator.cpp367 void Animator::PlayMotion(const RefPtr<Motion>& motion) in PlayMotion()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H A Djs_animator.h92 void SetMotion(const RefPtr<Motion>& motion) in SetMotion()
97 const RefPtr<Motion>& GetMotion() in GetMotion()
106 RefPtr<Motion> motion_;
H A Djs_animator.cpp324 RefPtr<Motion> motion = rawMotion->GetMotion(); in SetMotion()
/foundation/arkui/ace_engine/interfaces/napi/kits/animator/
H A Danimator_option.h110 const RefPtr<Motion>& GetMotion() const in GetMotion()
115 void SetMotion(const RefPtr<Motion>& motion) in SetMotion()
126 RefPtr<Motion> motion_;
H A Djs_animator.cpp111 static RefPtr<Motion> ParseOptionToMotion(const std::shared_ptr<AnimatorOption>& option) in ParseOptionToMotion()
290 RefPtr<Motion> motion = ParseOptionToMotion(option); in JSReset()
558 RefPtr<Motion> motion = ParseOptionToMotion(option); in SetOnframe()
/foundation/arkui/ace_engine/test/mock/core/animation/
H A Dmock_animator.cpp181 void Animator::PlayMotion(const RefPtr<Motion>& motion) in PlayMotion()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/
H A DjsEnumStyle.js655 var Motion; variable
656 (function (Motion) {
657 Motion[Motion["SpringMotion"] = 0] = "SpringMotion";
658 Motion[Motion["FrictionMotion"] = 1] = "FrictionMotion";
659 Motion[Motion["ScrollMotion"] = 2] = "ScrollMotion";
660 })(Motion || (Motion
[all...]
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/
H A Drender_context.h649 ACE_DEFINE_PROPERTY_GROUP(Motion, MotionPathProperty);
650 ACE_DEFINE_PROPERTY_FUNC_WITH_GROUP(Motion, MotionPath, MotionPathOption)

Completed in 15 milliseconds