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Searched refs:MeshProcessData (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.h150 struct MeshProcessData { struct in final
178 uint32_t ProcessSubmesh(const MeshProcessData& mpd, const MeshComponent::Submesh& submesh, const uint32_t meshIndex,
180 void ProcessMesh(const MeshProcessData& mpd, const MinAndMax& batchMam, const SkinProcessData& spd,
H A Drender_system.cpp1419 uint32_t RenderSystem::ProcessSubmesh(const MeshProcessData& mpd, const MeshComponent::Submesh& submesh, in ProcessSubmesh()
1481 void RenderSystem::ProcessMesh(const MeshProcessData& mpd, const MinAndMax& batchMam, const SkinProcessData& spd, in ProcessMesh()
1579 MeshProcessData mpd { layerMask, currBatchCount - 1u, true, entity, rmc.mesh, *meshHandle, rmc,
1615 const MeshProcessData mpd { layerMask, 0, false, row->entity, rms.mesh, *meshData, rms, world.matrix,
1713 MeshProcessData mpd { inst.layerMask, currPatchCount - 1u, false, entRef, meshEntRef, mesh, rmc,

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