Searched refs:MeshProcessData (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.h | 150 struct MeshProcessData { struct in final 178 uint32_t ProcessSubmesh(const MeshProcessData& mpd, const MeshComponent::Submesh& submesh, const uint32_t meshIndex, 180 void ProcessMesh(const MeshProcessData& mpd, const MinAndMax& batchMam, const SkinProcessData& spd,
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H A D | render_system.cpp | 1419 uint32_t RenderSystem::ProcessSubmesh(const MeshProcessData& mpd, const MeshComponent::Submesh& submesh, in ProcessSubmesh() 1481 void RenderSystem::ProcessMesh(const MeshProcessData& mpd, const MinAndMax& batchMam, const SkinProcessData& spd, in ProcessMesh() 1579 MeshProcessData mpd { layerMask, currBatchCount - 1u, true, entity, rmc.mesh, *meshHandle, rmc, 1615 const MeshProcessData mpd { layerMask, 0, false, row->entity, rms.mesh, *meshData, rms, world.matrix, 1713 MeshProcessData mpd { inst.layerMask, currPatchCount - 1u, false, entRef, meshEntRef, mesh, rmc,
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