Searched refs:Mat4X3 (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
H A D | matrix.h | 252 class Mat4X3 final { 280 inline constexpr Mat4X3() : data { 0 } {} in Mat4X3() function in Math::final 283 inline constexpr Mat4X3(Vec3 const& v0, Vec3 const& v1, Vec3 const& v2, Vec3 const& v3) : x(v0), y(v1), z(v2), w(v3) in Mat4X3() function in Math::final 287 inline constexpr Mat4X3(const float d[12]) in Mat4X3() function in Math::final 292 inline constexpr Mat4X3(float d0, float d1, float d2, float d3, float d4, float d5, float d6, float d7, float d8, in Mat4X3() function in Math::final 298 inline explicit constexpr Mat4X3(float id) in Mat4X3() function in Math::final 302 inline ~Mat4X3() = default; 305 inline constexpr Mat4X3 operator*(const float& scalar) const in operator *() 307 return Mat4X3(x * scalar, y * scalar, z * scalar, w * scalar); in operator *() 311 inline constexpr bool operator==(const Mat4X3 [all...] |
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