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Help
Searched
refs:MapBuffer
(Results
1 - 23
of
23
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_material_objects.cpp
108
if (auto meshDataPtr = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(ubos_.mesh.GetHandle())); meshDataPtr) {
in UpdateMeshBuffer()
131
if (auto skinData = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(ubos_.submeshSkin.GetHandle())); skinData) {
in UpdateSkinBuffer()
159
auto matFactorData = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(ubos_.mat.GetHandle()));
in UpdateMaterialBuffers()
160
auto matTransformData = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(ubos_.matTransform.GetHandle()));
in UpdateMaterialBuffers()
161
auto userMaterialData = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(ubos_.userMat.GetHandle()));
in UpdateMaterialBuffers()
H
A
D
render_node_default_lights.cpp
46
DataType*
MapBuffer
(IRenderNodeGpuResourceManager& gpuResourceManager, const RenderHandle handle)
in MapBuffer()
function
48
return reinterpret_cast<DataType*>(gpuResourceManager.
MapBuffer
(handle));
in MapBuffer()
116
if (auto data =
MapBuffer
<uint8_t>(gpuResourceMgr, lightBufferHandle_.GetHandle()); data) {
in ExecuteFrame()
H
A
D
render_node_morph.cpp
177
reinterpret_cast<::MorphTargetInfoStruct*>(gpuResourceMgr.
MapBuffer
(morphTargetBufferHandle_.GetHandle()));
in UpdateWeightsAndTargets()
H
A
D
render_node_default_camera_controller.cpp
888
if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(uboHandles_.generalData.GetHandle())); data) {
in UpdateGeneralUniformBuffer()
901
if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(uboHandles_.postProcess.GetHandle())); data) {
in UpdatePostProcessUniformBuffer()
926
if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(uboHandles_.environment.GetHandle()));
in UpdateEnvironmentUniformBuffer()
989
if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(uboHandles_.fog.GetHandle())); data) {
in UpdateFogUniformBuffer()
1014
if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(uboHandles_.light.GetHandle())); data) {
in UpdateLightBuffer()
H
A
D
render_node_default_cameras.cpp
149
if (uint8_t* data = reinterpret_cast<uint8_t*>(gpuResMgr.
MapBuffer
(resHandle_.GetHandle())); data) {
in ExecuteFrame()
H
A
D
render_node_camera_single_post_process.cpp
541
if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(ubos_.postProcess.GetHandle())); data) {
in UpdateGlobalPostProcessUbo()
H
A
D
render_node_camera_cubemap.cpp
463
if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(ubos_.postProcess.GetHandle())); data) {
in UpdateGlobalPostProcessUbo()
H
A
D
render_node_default_material_deferred_shading.cpp
536
if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(ubos_.postProcess.GetHandle())); data) {
in UpdateGlobalPostProcessUbo()
H
A
D
render_node_default_shadow_render_slot.cpp
669
if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(uboHandles_.generalData.GetHandle())); data) {
in UpdateGeneralDataUniformBuffers()
/foundation/graphic/surface_lite/frameworks/
H
A
D
buffer_manager.h
80
bool
MapBuffer
(SurfaceBufferImpl& buffer) const;
H
A
D
buffer_client_producer.cpp
71
if (!manager->
MapBuffer
(*buffer)) {
in RequestBuffer()
H
A
D
buffer_manager.cpp
217
bool BufferManager::
MapBuffer
(SurfaceBufferImpl& buffer) const
in MapBuffer()
function in OHOS::BufferManager
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_staging.cpp
43
uint8_t* baseDstDataBegin = static_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(ref.dstHandle.GetHandle()));
in CopyHostDirectlyToBuffer()
79
uint8_t* data = static_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(ref.dstHandle.GetHandle()));
in CopyHostDirectlyToBuffer()
H
A
D
render_node_bloom.cpp
155
if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(postProcessUbo_.GetHandle())); data) {
in UpdatePostProcessData()
H
A
D
render_node_default_acceleration_structure_staging.cpp
123
if (uint8_t* dstDataBegin = static_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(dstHandle)); dstDataBegin) {
in ExecuteFrameProcessInstanceData()
H
A
D
render_staging.cpp
291
uint8_t* data = static_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(ref.srcHandle.GetHandle()));
588
reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(additionalCopyBuffer_.handle.GetHandle()));
in ClearImages()
H
A
D
render_node_shader_passes_generic.cpp
134
uboData_.mapData = static_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(uboData_.handle.GetHandle()));
in ExecuteFrame()
H
A
D
render_node_mip_chain_post_process.cpp
254
if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(ubos_.postProcess.GetHandle())); data) {
in UpdateGlobalPostProcessUbo()
H
A
D
render_node_single_post_process.cpp
464
if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(ubos_.postProcess.GetHandle())); data) {
in UpdateGlobalPostProcessUbo()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
gpu_resource_manager.h
305
void*
MapBuffer
(const RenderHandleReference& handle) const;
309
void*
MapBuffer
(const RenderHandle& handle) const;
613
void*
MapBuffer
(const RenderHandle& handle) const override;
H
A
D
gpu_resource_manager.cpp
1829
void* GpuResourceManager::
MapBuffer
(const RenderHandle& handle) const
1838
void* GpuResourceManager::
MapBuffer
(const RenderHandleReference& handle) const
1840
return
MapBuffer
(handle.GetHandle());
2557
void* RenderNodeGpuResourceManager::
MapBuffer
(const RenderHandle& handle) const
2559
return gpuResourceMgr_.
MapBuffer
(handle);
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
intf_gpu_resource_manager.h
44
* (except WaitForIdleAndDestroyGpuResources,
MapBuffer
, and UnmapBuffer are not internally synchronized)
530
virtual void*
MapBuffer
(const RenderHandle& handle) const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_node_post_process_util.cpp
876
if (auto* const data = reinterpret_cast<uint8_t*>(gpuResourceMgr.
MapBuffer
(ubos_.postProcess.GetHandle())); data) {
in UpdatePostProcessData()
Completed in 23 milliseconds