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Searched refs:MapBuffer (Results 1 - 23 of 23) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_objects.cpp108 if (auto meshDataPtr = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.mesh.GetHandle())); meshDataPtr) { in UpdateMeshBuffer()
131 if (auto skinData = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.submeshSkin.GetHandle())); skinData) { in UpdateSkinBuffer()
159 auto matFactorData = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.mat.GetHandle())); in UpdateMaterialBuffers()
160 auto matTransformData = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.matTransform.GetHandle())); in UpdateMaterialBuffers()
161 auto userMaterialData = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.userMat.GetHandle())); in UpdateMaterialBuffers()
H A Drender_node_default_lights.cpp46 DataType* MapBuffer(IRenderNodeGpuResourceManager& gpuResourceManager, const RenderHandle handle) in MapBuffer() function
48 return reinterpret_cast<DataType*>(gpuResourceManager.MapBuffer(handle)); in MapBuffer()
116 if (auto data = MapBuffer<uint8_t>(gpuResourceMgr, lightBufferHandle_.GetHandle()); data) { in ExecuteFrame()
H A Drender_node_morph.cpp177 reinterpret_cast<::MorphTargetInfoStruct*>(gpuResourceMgr.MapBuffer(morphTargetBufferHandle_.GetHandle())); in UpdateWeightsAndTargets()
H A Drender_node_default_camera_controller.cpp888 if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(uboHandles_.generalData.GetHandle())); data) { in UpdateGeneralUniformBuffer()
901 if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(uboHandles_.postProcess.GetHandle())); data) { in UpdatePostProcessUniformBuffer()
926 if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(uboHandles_.environment.GetHandle())); in UpdateEnvironmentUniformBuffer()
989 if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(uboHandles_.fog.GetHandle())); data) { in UpdateFogUniformBuffer()
1014 if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(uboHandles_.light.GetHandle())); data) { in UpdateLightBuffer()
H A Drender_node_default_cameras.cpp149 if (uint8_t* data = reinterpret_cast<uint8_t*>(gpuResMgr.MapBuffer(resHandle_.GetHandle())); data) { in ExecuteFrame()
H A Drender_node_camera_single_post_process.cpp541 if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.postProcess.GetHandle())); data) { in UpdateGlobalPostProcessUbo()
H A Drender_node_camera_cubemap.cpp463 if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.postProcess.GetHandle())); data) { in UpdateGlobalPostProcessUbo()
H A Drender_node_default_material_deferred_shading.cpp536 if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.postProcess.GetHandle())); data) { in UpdateGlobalPostProcessUbo()
H A Drender_node_default_shadow_render_slot.cpp669 if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(uboHandles_.generalData.GetHandle())); data) { in UpdateGeneralDataUniformBuffers()
/foundation/graphic/surface_lite/frameworks/
H A Dbuffer_manager.h80 bool MapBuffer(SurfaceBufferImpl& buffer) const;
H A Dbuffer_client_producer.cpp71 if (!manager->MapBuffer(*buffer)) { in RequestBuffer()
H A Dbuffer_manager.cpp217 bool BufferManager::MapBuffer(SurfaceBufferImpl& buffer) const in MapBuffer() function in OHOS::BufferManager
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_staging.cpp43 uint8_t* baseDstDataBegin = static_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ref.dstHandle.GetHandle())); in CopyHostDirectlyToBuffer()
79 uint8_t* data = static_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ref.dstHandle.GetHandle())); in CopyHostDirectlyToBuffer()
H A Drender_node_bloom.cpp155 if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(postProcessUbo_.GetHandle())); data) { in UpdatePostProcessData()
H A Drender_node_default_acceleration_structure_staging.cpp123 if (uint8_t* dstDataBegin = static_cast<uint8_t*>(gpuResourceMgr.MapBuffer(dstHandle)); dstDataBegin) { in ExecuteFrameProcessInstanceData()
H A Drender_staging.cpp291 uint8_t* data = static_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ref.srcHandle.GetHandle()));
588 reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(additionalCopyBuffer_.handle.GetHandle())); in ClearImages()
H A Drender_node_shader_passes_generic.cpp134 uboData_.mapData = static_cast<uint8_t*>(gpuResourceMgr.MapBuffer(uboData_.handle.GetHandle())); in ExecuteFrame()
H A Drender_node_mip_chain_post_process.cpp254 if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.postProcess.GetHandle())); data) { in UpdateGlobalPostProcessUbo()
H A Drender_node_single_post_process.cpp464 if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.postProcess.GetHandle())); data) { in UpdateGlobalPostProcessUbo()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_manager.h305 void* MapBuffer(const RenderHandleReference& handle) const;
309 void* MapBuffer(const RenderHandle& handle) const;
613 void* MapBuffer(const RenderHandle& handle) const override;
H A Dgpu_resource_manager.cpp1829 void* GpuResourceManager::MapBuffer(const RenderHandle& handle) const
1838 void* GpuResourceManager::MapBuffer(const RenderHandleReference& handle) const
1840 return MapBuffer(handle.GetHandle());
2557 void* RenderNodeGpuResourceManager::MapBuffer(const RenderHandle& handle) const
2559 return gpuResourceMgr_.MapBuffer(handle);
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_gpu_resource_manager.h44 * (except WaitForIdleAndDestroyGpuResources, MapBuffer, and UnmapBuffer are not internally synchronized)
530 virtual void* MapBuffer(const RenderHandle& handle) const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp876 if (auto* const data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.postProcess.GetHandle())); data) { in UpdatePostProcessData()

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