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Searched refs:MATERIAL_SHADER (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dmaterial_impl.cpp1159 EcsObject()->GetEntity(), SceneHolder::ShaderType::MATERIAL_SHADER, MaterialShader()->GetValue()); member in __anon9826::MaterialImpl::SceneHolder::ShaderType
1162 auto shader = SceneHolder()->GetShader(EcsObject()->GetEntity(), SceneHolder::ShaderType::MATERIAL_SHADER);
1170 EcsObject()->GetEntity(), SceneHolder::ShaderType::MATERIAL_SHADER, MaterialShaderState()->GetValue()); member in __anon9826::MaterialImpl::SceneHolder::ShaderType
1174 SceneHolder()->GetGraphicsState(EcsObject()->GetEntity(), SceneHolder::ShaderType::MATERIAL_SHADER);
1201 EcsObject()->GetEntity(), SceneHolder::ShaderType::MATERIAL_SHADER, MaterialShader()->GetValue()); member in __anon9826::MaterialImpl::SceneHolder::ShaderType
1213 EcsObject()->GetEntity(), SceneHolder::ShaderType::MATERIAL_SHADER, MaterialShaderState()->GetValue()); member in __anon9826::MaterialImpl::SceneHolder::ShaderType
H A Dscene_holder.cpp1904 if (type == ShaderType::MATERIAL_SHADER) { in GetShader()
1944 if (type == ShaderType::MATERIAL_SHADER) { in GetGraphicsState()
2004 if (type == ShaderType::MATERIAL_SHADER) { in SetGraphicsState()
2036 if (type == ShaderType::MATERIAL_SHADER) { in GetGraphicsState()
2096 if (type == ShaderType::MATERIAL_SHADER) { in SetShader()
2108 if (type == ShaderType::MATERIAL_SHADER) { in SetShader()
2173 if (type == ShaderType::MATERIAL_SHADER) { in SetGraphicsState()
2185 if (type == ShaderType::MATERIAL_SHADER) { in SetGraphicsState()
H A Dscene_holder.h263 enum ShaderType : uint8_t { MATERIAL_SHADER, DEPTH_SHADER };

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