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Searched refs:LowLevelGpuQueueVk (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Ddevice_vk.h75 struct LowLevelGpuQueueVk { struct
130 LowLevelGpuQueueVk GetGpuQueue(const GpuQueue& gpuQueue) const;
131 LowLevelGpuQueueVk GetPresentationGpuQueue() const;
132 BASE_NS::vector<LowLevelGpuQueueVk> GetLowLevelGpuQueues() const;
257 BASE_NS::vector<LowLevelGpuQueueVk> graphicsQueues;
258 BASE_NS::vector<LowLevelGpuQueueVk> computeQueues;
259 BASE_NS::vector<LowLevelGpuQueueVk> transferQueues;
261 LowLevelGpuQueueVk defaultQueue;
H A Ddevice_vk.cpp432 const VkDevice device, const LowLevelQueueInfo& aQueueInfo, vector<LowLevelGpuQueueVk>& aLowLevelQueues) in EmplaceDeviceQueue()
440 aLowLevelQueues.push_back(LowLevelGpuQueueVk { queue, aQueueInfo }); in EmplaceDeviceQueue()
1048 const vector<LowLevelGpuQueueVk>& specificQueues, const GpuQueue& defaultQueue) { in GetValidGpuQueue()
1124 LowLevelGpuQueueVk DeviceVk::GetGpuQueue(const GpuQueue& gpuQueue) const in GetGpuQueue()
1129 const auto getSpecificQueue = [](const uint32_t queueIndex, const vector<LowLevelGpuQueueVk>& specificQueues, in GetGpuQueue()
1130 const LowLevelGpuQueueVk& defaultQueue) { in GetGpuQueue()
1151 LowLevelGpuQueueVk DeviceVk::GetPresentationGpuQueue() const in GetPresentationGpuQueue()
1157 vector<LowLevelGpuQueueVk> DeviceVk::GetLowLevelGpuQueues() const in GetLowLevelGpuQueues()
1159 vector<LowLevelGpuQueueVk> gpuQueues; in GetLowLevelGpuQueues()
H A Dcreate_functions_vk.cpp549 vector<LowLevelGpuQueueVk> lowLevelQueues;
H A Dnode_context_pool_manager_vk.cpp272 const LowLevelGpuQueueVk lowLevelGpuQueue = deviceVk.GetGpuQueue(gpuQueue);
H A Drender_backend_vk.cpp335 const LowLevelGpuQueueVk lowLevelQueue = deviceVk_.GetPresentationGpuQueue();

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