Searched refs:LookAtRh (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 1580 // Use LookAtRh API. in SetupCameraTransform() 1583 BASE_NS::Math::Mat4X4 mat = BASE_NS::Math::LookAtRh(cameraPosition_, look, upTmp); in SetupCameraTransform() 1586 // Workaround for Lume LookAtRh API invalid matrix for specific data. Eg: in SetupCameraTransform() 1595 mat = BASE_NS::Math::LookAtRh(modifiedPos, look, upTmp); in SetupCameraTransform() 1696 BASE_NS::Math::Mat4X4 mat = BASE_NS::Math::LookAtRh(position, look, up); in GetLightPositionAndRotation() 1699 // Workaround for Lume LookAtRh API invalid matrix for specific data. in GetLightPositionAndRotation() 1703 mat = BASE_NS::Math::LookAtRh(modified_pos, look, up); in GetLightPositionAndRotation() 1705 WIDGET_LOGD("ACE-3D 2nd Inverse LookAtRh: determinantOut: %f", determinantOut); in GetLightPositionAndRotation()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 234 auto worldMatrix = Math::Inverse(parentWorld) * Math::Inverse(Math::LookAtRh(eye, target, up)); in CameraLookAt()
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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
H A D | matrix_util.h | 678 static inline Mat4X4 LookAtRh(Vec3 const& eye, Vec3 const& center, Vec3 const& up) in LookAtRh() function
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 2124 camera.matrices.view = Math::LookAtRh(lightPos, lpd.renderScene.worldSceneCenter, { 0.0f, 1.0f, 0.0f });
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