Searched refs:LoadFunc (Results 1 - 5 of 5) sorted by relevance
/foundation/graphic/graphic_3d/lume/metaobject/src/ |
H A D | number.cpp | 61 using LoadFunc = Number::VariantType(const void*); 67 LoadFunc* const load;
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/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_data_loader.cpp | 82 ShaderDataLoader::LoadResult LoadFunc(const json::value& jsonData, string& baseShader, string& baseCategory, in LoadFunc() function 194 result = RENDER_NS::LoadFunc(json, baseShader_, baseCategory_, shaderVariants_); in Load()
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/foundation/graphic/graphic_3d/3d_scene_adapter/src/ |
H A D | scene_adapter.cpp | 126 bool LoadFunc(T &fn, const char *fName, void* handle) in LoadFunc() function 163 #define LOAD_FUNC(fn, name) LoadFunc<decltype(fn)>(fn, name, engineInstance_.libHandle_) in LoadEngineLib()
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/foundation/graphic/graphic_3d/lume/metaobject/test/src/ |
H A D | test_runner.cpp | 128 bool LoadFunc(T &fn, const char *fName, void* handle) in LoadFunc() function
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 124 bool LoadFunc(T &fn, const char *fName, void* handle) in LoadFunc() function 152 #define LOAD_FUNC(fn, name) LoadFunc<decltype(fn)>(fn, name, libHandle_) in LoadEngineLib()
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