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Searched refs:LoadFunc (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/metaobject/src/
H A Dnumber.cpp61 using LoadFunc = Number::VariantType(const void*);
67 LoadFunc* const load;
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_data_loader.cpp82 ShaderDataLoader::LoadResult LoadFunc(const json::value& jsonData, string& baseShader, string& baseCategory, in LoadFunc() function
194 result = RENDER_NS::LoadFunc(json, baseShader_, baseCategory_, shaderVariants_); in Load()
/foundation/graphic/graphic_3d/3d_scene_adapter/src/
H A Dscene_adapter.cpp126 bool LoadFunc(T &fn, const char *fName, void* handle) in LoadFunc() function
163 #define LOAD_FUNC(fn, name) LoadFunc<decltype(fn)>(fn, name, engineInstance_.libHandle_) in LoadEngineLib()
/foundation/graphic/graphic_3d/lume/metaobject/test/src/
H A Dtest_runner.cpp128 bool LoadFunc(T &fn, const char *fName, void* handle) in LoadFunc() function
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp124 bool LoadFunc(T &fn, const char *fName, void* handle) in LoadFunc() function
152 #define LOAD_FUNC(fn, name) LoadFunc<decltype(fn)>(fn, name, libHandle_) in LoadEngineLib()

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