Searched refs:LoadAsset (Results 1 - 10 of 10) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | asset_manager.cpp | 75 bool AssetManager::LoadAsset(IEntityCollection& ec, string_view uri, string_view contextUri) in LoadAsset() function in AssetManager 80 assetLoader->LoadAsset(); in LoadAsset() 139 if (LoadAsset(*ec, uri, contextUri)) { in LoadAssetToCache()
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H A D | asset_manager.h | 40 bool LoadAsset(IEntityCollection& ec, BASE_NS::string_view uri, BASE_NS::string_view contextUri) override;
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H A D | asset_loader.cpp | 133 void LoadAsset() override 327 dep->LoadAsset(); in ContinueLoading()
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H A D | scene_holder.cpp | 1412 if ((sceneUri_ != "scene://empty") && !assetManager_->LoadAsset(*scene_, sceneUri_, "project://")) { in LoadScene()
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/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/ |
H A D | ecs_asset_manager.cpp | 43 bool LoadAsset(IEntityCollection& ec, string_view uri, string_view contextUri) override; 127 bool EcsAssetManager::LoadAsset(IEntityCollection& ec, string_view uri, string_view contextUri) in LoadAsset() function in EcsAssetManager 132 assetLoader->LoadAsset(); in LoadAsset() 175 if (LoadAsset(*ec, resolvedUri, contextUri)) { in LoadAssetToCache()
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H A D | ecs_asset_loader.cpp | 124 void LoadAsset() override 313 dep->LoadAsset(); in ContinueLoading()
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_asset_loader.h | 66 virtual void LoadAsset() = 0;
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H A D | intf_asset_manager.h | 53 virtual bool LoadAsset(IEntityCollection& ec, BASE_NS::string_view uri, BASE_NS::string_view contextUri) = 0;
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/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/ |
H A D | intf_ecs_asset_loader.h | 66 virtual void LoadAsset() = 0;
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H A D | intf_ecs_asset_manager.h | 44 virtual bool LoadAsset(IEntityCollection& ec, string_view uri, string_view contextUri) = 0;
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