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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.h161 struct LightProcessData { struct in final
190 void ProcessLight(const LightProcessData& lightProcessData);
192 void ProcessShadowCamera(const LightProcessData lightProcessData, RenderLight& light);
H A Drender_system.cpp2049 void RenderSystem::ProcessLight(const LightProcessData& lpd)
2088 void RenderSystem::ProcessShadowCamera(const LightProcessData lpd, RenderLight& light)
2172 const LightProcessData lpd { layerMask, row.entity, lightComponent, world, renderScene, spotLightIndex };

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