Searched refs:Light (Results 1 - 13 of 13) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/api/ |
H A D | light.h | 26 * @brief Light class wraps ILight interface. It keeps the referenced object alive using strong ref. 30 class Light final : public META_NS::Internal::ObjectInterfaceAPI<Light, ClassId::Light> { 31 META_API(Light) 33 META_API_CACHE_INTERFACE(ILight, Light) 47 META_API_INTERFACE_PROPERTY_CACHED(Light, Color, BASE_NS::Color) 48 META_API_INTERFACE_PROPERTY_CACHED(Light, Intensity, float) 49 META_API_INTERFACE_PROPERTY_CACHED(Light, NearPlane, float) 50 META_API_INTERFACE_PROPERTY_CACHED(Light, ShadowEnable 65 explicit Light(const INode::Ptr& node) Light() function in final 74 explicit Light(const ILight::Ptr& node) Light() function in final [all...] |
H A D | light_uid.h | 22 REGISTER_CLASS(Light, "06e9dc82-0a19-4f98-9607-9ccee736bf4c", META_NS::ObjectCategoryBits::NO_CATEGORY)
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/foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/ |
H A D | light.h | 25 class Light { class 27 Light(LightType type, const Vec3& color, float intensity, bool shadow, const Position& position, in Light() function in OHOS::Render3D::Light
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/foundation/graphic/graphic_3d/3d_widget_adapter/include/ |
H A D | widget_adapter.h | 57 bool UpdateLights(const std::vector<std::shared_ptr<OHOS::Render3D::Light>>& lights);
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H A D | i_engine.h | 69 virtual void UpdateLights(const std::vector<std::shared_ptr<OHOS::Render3D::Light>>& lights) = 0;
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/foundation/graphic/graphic_3d/3d_widget_adapter/test/ |
H A D | 3d_widget_adapter_test.h | 62 void UpdateLights(const std::vector<std::shared_ptr<Light>> &lights) override;
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H A D | 3d_widget_adapter_test.cpp | 104 void EngineTest::UpdateLights(const std::vector<std::shared_ptr<Light>> &lights) in UpdateLights()
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/foundation/graphic/graphic_3d/3d_widget_adapter/src/ |
H A D | widget_adapter.cpp | 71 bool WidgetAdapter::UpdateLights(const std::vector<std::shared_ptr<OHOS::Render3D::Light>>& lights) in UpdateLights()
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/ |
H A D | lume_common.h | 136 void UpdateLights(const std::vector<std::shared_ptr<OHOS::Render3D::Light>>& lights) override; 203 void GetLightPositionAndRotation(const std::shared_ptr<OHOS::Render3D::Light>& light,
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | light_impl.cpp | 24 : public META_NS::ConcreteBaseMetaObjectFwd<LightImpl, NodeImpl, SCENE_NS::ClassId::Light, SCENE_NS::ILight> {
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H A D | scene_impl.cpp | 424 return SCENE_NS::ClassId::Light; in ResolveNodeTypeFromPath() 1005 if (classId == SCENE_NS::ClassId::Light.Id() || classId == SCENE_NS::ILight::UID) { in CreateNode() 1006 node = GetObjectRegistry().Create<SCENE_NS::INode>(SCENE_NS::ClassId::Light); in CreateNode() 1145 if (classUid == SCENE_NS::ClassId::Light) {
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/foundation/graphic/graphic_3d/kits/js/src/ |
H A D | NodeImpl.cpp | 336 if ((classid == SCENE_NS::ClassId::Camera) || (classid == SCENE_NS::ClassId::Light) || in SkipNode()
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 1453 void LumeCommon::UpdateLights(const std::vector<std::shared_ptr<OHOS::Render3D::Light>>& lights) in UpdateLights() 1669 void LumeCommon::GetLightPositionAndRotation(const std::shared_ptr<Light>& light, in GetLightPositionAndRotation()
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