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Searched refs:LAYOUT_DIRECTION (Results 1 - 3 of 3) sorted by relevance

/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H A Djs_water_flow.cpp59 const std::vector<FlexDirection> LAYOUT_DIRECTION = { FlexDirection::ROW, FlexDirection::COLUMN, member
296 if (value >= 0 && value < static_cast<int32_t>(LAYOUT_DIRECTION.size())) { in SetLayoutDirection()
297 WaterFlowModel::GetInstance()->SetLayoutDirection(LAYOUT_DIRECTION[value]); in SetLayoutDirection()
H A Djs_grid.cpp64 const std::vector<FlexDirection> LAYOUT_DIRECTION = { FlexDirection::ROW, FlexDirection::COLUMN, member
507 if (value < 0 || value >= static_cast<int32_t>(LAYOUT_DIRECTION.size())) { in SetLayoutDirection()
510 GridModel::GetInstance()->SetLayoutDirection(LAYOUT_DIRECTION[value]); in SetLayoutDirection()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/
H A Darkts_native_water_flow_bridge.cpp35 const std::vector<FlexDirection> LAYOUT_DIRECTION = { FlexDirection::ROW, FlexDirection::COLUMN, member
265 if (value >= NUM_0 && value < static_cast<int32_t>(LAYOUT_DIRECTION.size())) { in SetLayoutDirection()

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