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Searched refs:KEY_IS_CONNECTED (Results 1 - 5 of 5) sorted by relevance

/foundation/communication/netstack/frameworks/js/napi/socket/constant/include/
H A Dcontext_key.h45 #define KEY_IS_CONNECTED "isConnected" macro
/foundation/communication/netstack/frameworks/js/napi/tls/src/
H A Dtlssocket_exec.cpp640 NapiUtils::SetBooleanProperty(context->GetEnv(), obj, KEY_IS_CONNECTED, context->state_.IsConnected()); in GetStateCallback()
H A Dtlssocketserver_exec.cpp525 NapiUtils::SetBooleanProperty(context->GetEnv(), obj, KEY_IS_CONNECTED, context->state_.IsConnected()); in GetStateCallback()
/foundation/communication/netstack/frameworks/js/napi/socket/socket_exec/src/
H A Dlocal_socket_exec.cpp1257 NapiUtils::SetBooleanProperty(context->GetEnv(), obj, KEY_IS_CONNECTED, context->GetStateRef().IsConnected()); in LocalSocketGetStateCallback()
1320 NapiUtils::SetBooleanProperty(context->GetEnv(), obj, KEY_IS_CONNECTED, context->GetStateRef().IsConnected()); in LocalSocketServerGetStateCallback()
H A Dsocket_exec.cpp2214 NapiUtils::SetBooleanProperty(context->GetEnv(), obj, KEY_IS_CONNECTED, context->state_.IsConnected()); in GetStateCallback()
2306 NapiUtils::SetBooleanProperty(context->GetEnv(), obj, KEY_IS_CONNECTED, context->state_.IsConnected()); in TcpServerGetStateCallback()

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