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Searched
refs:JOINT_MATS_INDEX
(Results
1 - 1
of
1
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
skinning_system.cpp
56
constexpr auto
JOINT_MATS_INDEX
= 2U;
member
265
auto jointMatricesHandle = jointMatricesManager_.Write(row.components[
JOINT_MATS_INDEX
]);
in UpdateSkin()
297
if (hasPrev && row.IsValidComponentId(
JOINT_MATS_INDEX
)) {
in Update()
299
auto current = jointMatricesManager_.Read(row.components[
JOINT_MATS_INDEX
]);
in Update()
346
if (!row.IsValidComponentId(PREV_JOINT_MATS_INDEX) && row.IsValidComponentId(
JOINT_MATS_INDEX
)) {
in Update()
349
auto current = jointMatricesManager_.Read(row.components[
JOINT_MATS_INDEX
]);
in Update()
Completed in 1 milliseconds