Home
last modified time | relevance | path

Searched refs:IsShowAnimationPlaying (Results 1 - 6 of 6) sorted by relevance

/foundation/window/window_manager/wmserver/include/
H A Dwindow_node_state_machine.h63 bool IsShowAnimationPlaying();
/foundation/window/window_manager/wmserver/src/
H A Dwindow_node_state_machine.cpp117 bool WindowNodeStateMachine::IsShowAnimationPlaying() in IsShowAnimationPlaying() function in OHOS::Rosen::WindowNodeStateMachine
120 WLOGFD("IsShowAnimationPlaying id:%{public}u state:%{public}u", windowId_, static_cast<uint32_t>(currState_)); in IsShowAnimationPlaying()
H A Dwindow_system_effect.cpp54 node->stateMachine_.IsShowAnimationPlaying()) { in SetCornerRadius()
H A Dwindow_controller.cpp358 if (!node->stateMachine_.IsShowAnimationPlaying()) { in AddWindowNode()
771 if (!node->stateMachine_.IsShowAnimationPlaying()) { in SetWindowMode()
H A Dwindow_node_container.cpp226 node->stateMachine_.IsShowAnimationPlaying()) { in LayoutWhenAddWindowNode()
481 if (nextRotatableWindow->stateMachine_.IsShowAnimationPlaying()) { in HandleRemoveWindowDisplayOrientation()
H A Dwindow_root.cpp650 if (node->stateMachine_.IsShowAnimationPlaying()) { in PostProcessAddWindowNode()

Completed in 15 milliseconds