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Searched refs:IsRuning (Results 1 - 5 of 5) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/linear_indicator/
H A Dlinear_indicator_controller.cpp82 if (!animationData_.IsRuning()) { in SetProgressValue()
128 if (!animationData_.IsRuning()) { in ProgreAnimationEnd()
193 if (!animationData_.IsRuning()) { in PlayingUpdateTime()
228 if (animationData_.IsRuning()) { in Start()
252 if (!animationData_.IsRuning()) { in Pause()
265 if (animationData_.IsRuning()) { in Stop()
300 bool isRuning = animationData_.IsRuning(); in SetProgress()
H A Dlinear_indicator_controller.h79 bool IsRuning() const in IsRuning() function in OHOS::Ace::NG::LinearIndicatorControllerData
258 bool IsRuning() const in IsRuning() function in OHOS::Ace::NG::LinearIndicatorController
260 return animationData_.IsRuning(); in IsRuning()
H A Dlinear_indicator_pattern.cpp185 if (controller_->IsRuning()) { in VisibleChange()
/foundation/ai/intelligent_voice_framework/utils/
H A Dbase_thread.h32 bool IsRuning() const;
H A Dbase_thread.cpp69 bool BaseThread::IsRuning() const in IsRuning() function in OHOS::IntellVoiceUtils::BaseThread

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