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Searched refs:IsGpuImage (Results 1 - 15 of 15) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H A Drender_data_store_default_staging.cpp66 if (gpuResourceMgr_.IsGpuImage(srcHandle) && gpuResourceMgr_.IsGpuBuffer(dstHandle)) { in CopyImageToBuffer()
82 if (gpuResourceMgr_.IsGpuImage(srcHandle) && gpuResourceMgr_.IsGpuImage(dstHandle)) { in CopyImageToImage()
114 if (gpuResourceMgr_.IsGpuBuffer(srcHandle) && gpuResourceMgr_.IsGpuImage(dstHandle)) { in CopyBufferToImage()
129 if (gpuResourceMgr_.IsGpuImage(handle) && (!RenderHandleUtil::IsDepthImage(handle.GetHandle()))) { in ClearColorImage()
183 if ((dat.size_bytes() > 0) && gpuResourceMgr_.IsGpuImage(dstHandle)) { in CopyDataToImage()
207 if (gpuResourceMgr_.IsGpuBuffer(srcHandle) && gpuResourceMgr_.IsGpuImage(dstHandle)) { in CopyBufferToImage()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.cpp102 if (RenderHandleUtil::IsGpuImage(copyInfo_.input.handle) && RenderHandleUtil::IsGpuImage(copyInfo_.output.handle) && in Execute()
H A Drender_motion_blur.cpp171 if (!RenderHandleUtil::IsGpuImage(blurInfo.output)) { in Execute()
240 if ((!RenderHandleUtil::IsGpuImage(blurInfo.output)) || (!tileVelocityImages_[0U])) { in ExecuteTileVelocity()
H A Drender_blur.cpp104 if (!RenderHandleUtil::IsGpuImage(imageData_.mipImage)) { in Execute()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp1025 if (!RenderHandleUtil::IsGpuImage(handle)) { in ProcessInputAttachments()
1059 if (!RenderHandleUtil::IsGpuImage(handle)) { in ProcessColorAttachments()
1089 if (!RenderHandleUtil::IsGpuImage(handle)) { in ProcessResolveAttachments()
1163 if (!RenderHandleUtil::IsGpuImage(handle)) { in ProcessFragmentShadingRateAttachments()
1409 if (RenderHandleUtil::IsGpuBuffer(sourceHandle) && RenderHandleUtil::IsGpuImage(destinationHandle)) { in CopyBufferToImage()
1433 if (RenderHandleUtil::IsGpuImage(sourceHandle) && RenderHandleUtil::IsGpuBuffer(destinationHandle)) { in CopyImageToBuffer()
1457 if (RenderHandleUtil::IsGpuImage(sourceHandle) && RenderHandleUtil::IsGpuImage(destinationHandle)) { in CopyImageToImage()
1481 if (RenderHandleUtil::IsGpuImage(sourceHandle) && RenderHandleUtil::IsGpuImage(destinationHandl in BlitImage()
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H A Dnode_context_descriptor_set_manager.cpp110 if (!RenderHandleUtil::IsGpuImage(dstRef.resource.handle)) {
H A Drender_node_post_process_util.cpp827 if (RenderHandleUtil::IsGpuImage(inOut.input.handle) && RenderHandleUtil::IsGpuImage(inOut.output.handle)) { in ExecuteBlit()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_gpu_resource_manager.h300 virtual bool IsGpuImage(const RenderHandleReference& handle) const = 0;
548 virtual bool IsGpuImage(const RenderHandle& handle) const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_manager.h342 bool IsGpuImage(const RenderHandleReference& handle) const override;
348 bool IsGpuImage(const RenderHandle& handle) const;
621 bool IsGpuImage(const RenderHandle& handle) const override;
H A Dgpu_resource_handle_util.h142 inline constexpr bool IsGpuImage(const RenderHandle& handle) in IsGpuImage() function
H A Dgpu_resource_manager.cpp798 if (IsGpuImage(sad.handle)) {
841 if (IsGpuImage(sad.handle)) {
1387 if (!IsGpuImage(handle)) {
2227 bool GpuResourceManager::IsGpuImage(const RenderHandleReference& handle) const
2229 return IsGpuImage(handle.GetHandle());
2257 bool GpuResourceManager::IsGpuImage(const RenderHandle& handle) const
2259 return RenderHandleUtil::IsGpuImage(handle);
2587 bool RenderNodeGpuResourceManager::IsGpuImage(const RenderHandle& handle) const
2589 return RenderHandleUtil::IsGpuImage(handle);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp150 if (gpuResourceMgr.IsGpuImage(imageHandle) && gpuResourceMgr.IsGpuImage(tempImage.imageHandle.GetHandle())) { in ProcessSingleShadow()
H A Drender_node_default_env.cpp277 } else if (gpuResourceMgr.IsGpuImage(currRes)) { in UpdateAndBindCustomSet()
H A Drender_node_default_material_render_slot.cpp521 } else if (gpuResourceMgr.IsGpuImage(currRes)) { in UpdateAndBindSet3()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp930 if (!RenderHandleUtil::IsGpuImage(handle)) { in BeginRenderPassUpdateImageStates()

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