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Help
Searched
refs:IsGpuImage
(Results
1 - 15
of
15
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H
A
D
render_data_store_default_staging.cpp
66
if (gpuResourceMgr_.
IsGpuImage
(srcHandle) && gpuResourceMgr_.IsGpuBuffer(dstHandle)) {
in CopyImageToBuffer()
82
if (gpuResourceMgr_.
IsGpuImage
(srcHandle) && gpuResourceMgr_.
IsGpuImage
(dstHandle)) {
in CopyImageToImage()
114
if (gpuResourceMgr_.IsGpuBuffer(srcHandle) && gpuResourceMgr_.
IsGpuImage
(dstHandle)) {
in CopyBufferToImage()
129
if (gpuResourceMgr_.
IsGpuImage
(handle) && (!RenderHandleUtil::IsDepthImage(handle.GetHandle()))) {
in ClearColorImage()
183
if ((dat.size_bytes() > 0) && gpuResourceMgr_.
IsGpuImage
(dstHandle)) {
in CopyDataToImage()
207
if (gpuResourceMgr_.IsGpuBuffer(srcHandle) && gpuResourceMgr_.
IsGpuImage
(dstHandle)) {
in CopyBufferToImage()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_copy.cpp
102
if (RenderHandleUtil::
IsGpuImage
(copyInfo_.input.handle) && RenderHandleUtil::
IsGpuImage
(copyInfo_.output.handle) &&
in Execute()
H
A
D
render_motion_blur.cpp
171
if (!RenderHandleUtil::
IsGpuImage
(blurInfo.output)) {
in Execute()
240
if ((!RenderHandleUtil::
IsGpuImage
(blurInfo.output)) || (!tileVelocityImages_[0U])) {
in ExecuteTileVelocity()
H
A
D
render_blur.cpp
104
if (!RenderHandleUtil::
IsGpuImage
(imageData_.mipImage)) {
in Execute()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_command_list.cpp
1025
if (!RenderHandleUtil::
IsGpuImage
(handle)) {
in ProcessInputAttachments()
1059
if (!RenderHandleUtil::
IsGpuImage
(handle)) {
in ProcessColorAttachments()
1089
if (!RenderHandleUtil::
IsGpuImage
(handle)) {
in ProcessResolveAttachments()
1163
if (!RenderHandleUtil::
IsGpuImage
(handle)) {
in ProcessFragmentShadingRateAttachments()
1409
if (RenderHandleUtil::IsGpuBuffer(sourceHandle) && RenderHandleUtil::
IsGpuImage
(destinationHandle)) {
in CopyBufferToImage()
1433
if (RenderHandleUtil::
IsGpuImage
(sourceHandle) && RenderHandleUtil::IsGpuBuffer(destinationHandle)) {
in CopyImageToBuffer()
1457
if (RenderHandleUtil::
IsGpuImage
(sourceHandle) && RenderHandleUtil::
IsGpuImage
(destinationHandle)) {
in CopyImageToImage()
1481
if (RenderHandleUtil::
IsGpuImage
(sourceHandle) && RenderHandleUtil::
IsGpuImage
(destinationHandl
in BlitImage()
[all...]
H
A
D
node_context_descriptor_set_manager.cpp
110
if (!RenderHandleUtil::
IsGpuImage
(dstRef.resource.handle)) {
H
A
D
render_node_post_process_util.cpp
827
if (RenderHandleUtil::
IsGpuImage
(inOut.input.handle) && RenderHandleUtil::
IsGpuImage
(inOut.output.handle)) {
in ExecuteBlit()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
intf_gpu_resource_manager.h
300
virtual bool
IsGpuImage
(const RenderHandleReference& handle) const = 0;
548
virtual bool
IsGpuImage
(const RenderHandle& handle) const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
gpu_resource_manager.h
342
bool
IsGpuImage
(const RenderHandleReference& handle) const override;
348
bool
IsGpuImage
(const RenderHandle& handle) const;
621
bool
IsGpuImage
(const RenderHandle& handle) const override;
H
A
D
gpu_resource_handle_util.h
142
inline constexpr bool
IsGpuImage
(const RenderHandle& handle)
in IsGpuImage()
function
H
A
D
gpu_resource_manager.cpp
798
if (
IsGpuImage
(sad.handle)) {
841
if (
IsGpuImage
(sad.handle)) {
1387
if (!
IsGpuImage
(handle)) {
2227
bool GpuResourceManager::
IsGpuImage
(const RenderHandleReference& handle) const
2229
return
IsGpuImage
(handle.GetHandle());
2257
bool GpuResourceManager::
IsGpuImage
(const RenderHandle& handle) const
2259
return RenderHandleUtil::
IsGpuImage
(handle);
2587
bool RenderNodeGpuResourceManager::
IsGpuImage
(const RenderHandle& handle) const
2589
return RenderHandleUtil::
IsGpuImage
(handle);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_shadows_blur.cpp
150
if (gpuResourceMgr.
IsGpuImage
(imageHandle) && gpuResourceMgr.
IsGpuImage
(tempImage.imageHandle.GetHandle())) {
in ProcessSingleShadow()
H
A
D
render_node_default_env.cpp
277
} else if (gpuResourceMgr.
IsGpuImage
(currRes)) {
in UpdateAndBindCustomSet()
H
A
D
render_node_default_material_render_slot.cpp
521
} else if (gpuResourceMgr.
IsGpuImage
(currRes)) {
in UpdateAndBindSet3()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
render_graph.cpp
930
if (!RenderHandleUtil::
IsGpuImage
(handle)) {
in BeginRenderPassUpdateImageStates()
Completed in 21 milliseconds