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Help
Searched
refs:IsGpuBuffer
(Results
1 - 10
of
10
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H
A
D
render_data_store_default_staging.cpp
66
if (gpuResourceMgr_.IsGpuImage(srcHandle) && gpuResourceMgr_.
IsGpuBuffer
(dstHandle)) {
in CopyImageToBuffer()
98
if (gpuResourceMgr_.
IsGpuBuffer
(srcHandle) && gpuResourceMgr_.
IsGpuBuffer
(dstHandle)) {
in CopyBufferToBuffer()
114
if (gpuResourceMgr_.
IsGpuBuffer
(srcHandle) && gpuResourceMgr_.IsGpuImage(dstHandle)) {
in CopyBufferToImage()
139
if ((dat.size_bytes() > 0) && gpuResourceMgr_.
IsGpuBuffer
(dstHandle)) {
in CopyDataToBuffer()
163
if ((dat.size_bytes() > 0) && gpuResourceMgr_.
IsGpuBuffer
(dstHandle)) {
in CopyDataToBufferOnCpu()
207
if (gpuResourceMgr_.
IsGpuBuffer
(srcHandle) && gpuResourceMgr_.IsGpuImage(dstHandle)) {
in CopyBufferToImage()
H
A
D
render_data_store_default_gpu_resource_data_copy.cpp
73
if (gpuResourceMgr_.
IsGpuBuffer
(copyOp.gpuHandle)) {
in AddCopyOperation()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
intf_gpu_resource_manager.h
298
virtual bool
IsGpuBuffer
(const RenderHandleReference& handle) const = 0;
546
virtual bool
IsGpuBuffer
(const RenderHandle& handle) const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_command_list.cpp
68
if (!RenderHandleUtil::
IsGpuBuffer
(ref.resource.handle)) {
in ValidateDescriptorTypeBinding()
585
if (!RenderHandleUtil::
IsGpuBuffer
(bufferHandle)) {
in DrawIndirect()
590
if (stateData_.renderPassHasBegun && RenderHandleUtil::
IsGpuBuffer
(bufferHandle)) {
in DrawIndirect()
622
if (!RenderHandleUtil::
IsGpuBuffer
(bufferHandle)) {
in DrawIndexedIndirect()
627
if (stateData_.renderPassHasBegun && RenderHandleUtil::
IsGpuBuffer
(bufferHandle)) {
in DrawIndexedIndirect()
1386
if (RenderHandleUtil::
IsGpuBuffer
(sourceHandle) && RenderHandleUtil::
IsGpuBuffer
(destinationHandle)) {
in CopyBufferToBuffer()
1409
if (RenderHandleUtil::
IsGpuBuffer
(sourceHandle) && RenderHandleUtil::IsGpuImage(destinationHandle)) {
in CopyBufferToImage()
1433
if (RenderHandleUtil::IsGpuImage(sourceHandle) && RenderHandleUtil::
IsGpuBuffer
(destinationHandle)) {
in CopyImageToBuffer()
H
A
D
node_context_descriptor_set_manager.cpp
86
if (!RenderHandleUtil::
IsGpuBuffer
(dstRef.resource.handle)) {
in CopyAndProcessBuffers()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
gpu_resource_manager.h
341
bool
IsGpuBuffer
(const RenderHandleReference& handle) const override;
347
bool
IsGpuBuffer
(const RenderHandle& handle) const;
620
bool
IsGpuBuffer
(const RenderHandle& handle) const override;
H
A
D
gpu_resource_handle_util.h
138
inline constexpr bool
IsGpuBuffer
(const RenderHandle& handle)
in IsGpuBuffer()
function
H
A
D
gpu_resource_manager.cpp
1358
if (!
IsGpuBuffer
(handle)) {
2222
bool GpuResourceManager::
IsGpuBuffer
(const RenderHandleReference& handle) const
2224
return
IsGpuBuffer
(handle.GetHandle());
2252
bool GpuResourceManager::
IsGpuBuffer
(const RenderHandle& handle) const
2254
return RenderHandleUtil::
IsGpuBuffer
(handle);
2582
bool RenderNodeGpuResourceManager::
IsGpuBuffer
(const RenderHandle& handle) const
2584
return RenderHandleUtil::
IsGpuBuffer
(handle);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_env.cpp
275
if (gpuResourceMgr.
IsGpuBuffer
(currRes)) {
in UpdateAndBindCustomSet()
H
A
D
render_node_default_material_render_slot.cpp
519
if (gpuResourceMgr.
IsGpuBuffer
(currRes)) {
in UpdateAndBindSet3()
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