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Searched refs:IsDynamicAdditionalStateResource (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp456 PLUGIN_ASSERT(RenderHandleUtil::IsDynamicAdditionalStateResource(res.handle)); in ModifyAdditionalImageState()
807 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(ref.resource.handle); in StoreFinalImageState()
939 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(handle); in BeginRenderPassUpdateImageStates()
991 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(handle); in BeginRenderPassUpdateSubpassImageStates()
1154 const bool isAddMips = RenderHandleUtil::IsDynamicAdditionalStateResource(cb.resourceHandle); in HandleCustomBarriers()
1490 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(res.handle);
1588 const bool addMips = RenderHandleUtil::IsDynamicAdditionalStateResource(newImage.handle);
1668 if (RenderHandleUtil::IsDynamicAdditionalStateResource(handle) &&
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_handle_util.h81 inline constexpr bool IsDynamicAdditionalStateResource(const RenderHandle handle) in IsDynamicAdditionalStateResource() function

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