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Help
Searched
refs:IsDepthImage
(Results
1 - 5
of
5
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
gpu_resource_handle_util.h
92
inline constexpr bool
IsDepthImage
(const RenderHandle handle)
in IsDepthImage()
function
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
pipeline_descriptor_set_binder.cpp
361
bindableImage.imageLayout = (RenderHandleUtil::
IsDepthImage
(resource.handle))
in BindImage()
429
bindableImage.imageLayout = (RenderHandleUtil::
IsDepthImage
(currResource.handle))
in BindImages()
H
A
D
render_command_list.cpp
149
RenderHandleUtil::
IsDepthImage
(renderPassDesc.attachmentHandles[0])) {
in ValidateRenderPassAttachment()
1040
subpassResourceStates.layouts[attachmentIndex] = (RenderHandleUtil::
IsDepthImage
(handle))
in ProcessInputAttachments()
1115
if (!RenderHandleUtil::
IsDepthImage
(handle)) {
in ProcessDepthAttachments()
1136
if (!RenderHandleUtil::
IsDepthImage
(handle)) {
in ProcessDepthAttachments()
/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H
A
D
render_data_store_default_staging.cpp
129
if (gpuResourceMgr_.IsGpuImage(handle) && (!RenderHandleUtil::
IsDepthImage
(handle.GetHandle()))) {
in ClearColorImage()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
render_backend_vk.cpp
1366
if (RenderHandleUtil::
IsDepthImage
(handle)) {
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