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Searched refs:IsActiveGameWithUniqueId (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_surface/utils/frame_report/test/unittest/
H A Dframe_report_test.cpp114 * Function: IsActiveGameWithUniqueId
118 * CaseDescription: 1. call IsActiveGameWithUniqueId
123 bool result = Rosen::FrameReport::GetInstance().IsActiveGameWithUniqueId(FRT_GAME_ERROR_UNIQUEID); in HWTEST_F()
126 result = Rosen::FrameReport::GetInstance().IsActiveGameWithUniqueId(FRT_GAME_UNIQUEID); in HWTEST_F()
/foundation/graphic/graphic_surface/utils/frame_report/export/
H A Dframe_report.h38 bool IsActiveGameWithUniqueId(uint64_t uniqueId);
/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/
H A Drs_render_service_listener.cpp45 bool isActiveGame = FrameReport::GetInstance().IsActiveGameWithUniqueId(uniqueId); in OnBufferAvailable()
/foundation/graphic/graphic_surface/utils/frame_report/src/
H A Dframe_report.cpp103 bool FrameReport::IsActiveGameWithUniqueId(uint64_t uniqueId) in IsActiveGameWithUniqueId() function in OHOS::Rosen::FrameReport

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