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Searched refs:IsActiveGameWithPid (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_surface/utils/frame_report/src/
H A Dframe_report.cpp68 if (IsActiveGameWithPid(pid)) { in SetGameScene()
95 bool FrameReport::IsActiveGameWithPid(int32_t pid) in IsActiveGameWithPid() function in OHOS::Rosen::FrameReport
/foundation/graphic/graphic_surface/utils/frame_report/test/unittest/
H A Dframe_report_test.cpp97 * Function: IsActiveGameWithPid
101 * CaseDescription: 1. call IsActiveGameWithPid
106 bool result = Rosen::FrameReport::GetInstance().IsActiveGameWithPid(FRT_GAME_ERROR_PID); in HWTEST_F()
109 result = Rosen::FrameReport::GetInstance().IsActiveGameWithPid(FRT_GAME_PID); in HWTEST_F()
/foundation/graphic/graphic_surface/utils/frame_report/export/
H A Dframe_report.h37 bool IsActiveGameWithPid(int32_t pid);
/foundation/graphic/graphic_surface/surface/src/
H A Dbuffer_queue_producer.cpp158 isActiveGame = Rosen::FrameReport::GetInstance().IsActiveGameWithPid(connectedPid); in RequestBufferRemote()
284 isActiveGame = Rosen::FrameReport::GetInstance().IsActiveGameWithPid(connectedPid); in FlushBufferRemote()

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