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Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:IsAbilityState
(Results
1 - 8
of
8
) sorted by relevance
/foundation/ability/ability_runtime/services/abilitymgr/src/
H
A
D
ability_connect_manager.cpp
123
} else if (abilityRecord->
IsAbilityState
(AbilityState::FOREGROUND) ||
in TerminateAbilityInner()
124
abilityRecord->
IsAbilityState
(AbilityState::FOREGROUNDING) ||
in TerminateAbilityInner()
125
abilityRecord->
IsAbilityState
(AbilityState::BACKGROUNDING)) {
in TerminateAbilityInner()
204
} else if (targetService->
IsAbilityState
(AbilityState::ACTIVE) && !IsUIExtensionAbility(targetService)) {
in StartAbilityLocked()
254
if (abilityRecord->IsReady() && !abilityRecord->
IsAbilityState
(AbilityState::INACTIVATING) &&
in DoForegroundUIExtension()
255
!abilityRecord->
IsAbilityState
(AbilityState::FOREGROUNDING) &&
in DoForegroundUIExtension()
256
!abilityRecord->
IsAbilityState
(AbilityState::BACKGROUNDING) &&
in DoForegroundUIExtension()
258
if (abilityRecord->
IsAbilityState
(AbilityState::FOREGROUND)) {
in DoForegroundUIExtension()
630
} else if (targetService->
IsAbilityState
(AbilityState::ACTIVE)) {
in ConnectAbilityLocked()
848
if (abilityRecord->
IsAbilityState
(AbilityStat
in OnAbilityRequestDone()
[all...]
H
A
D
ability_record.cpp
463
if (
IsAbilityState
(AbilityState::FOREGROUND)) {
in ProcessForegroundAbility()
587
if (
IsAbilityState
(AbilityState::FOREGROUND)) {
in ProcessForegroundAbility()
738
if (
IsAbilityState
(AbilityState::FOREGROUND)) {
in ProcessForegroundAbility()
2666
bool AbilityRecord::
IsAbilityState
(const AbilityState &state) const
in IsAbilityState()
function in OHOS::AAFwk::AbilityRecord
2673
return (
IsAbilityState
(AbilityState::ACTIVE) ||
IsAbilityState
(AbilityState::ACTIVATING) ||
in IsActiveState()
2674
IsAbilityState
(AbilityState::INITIAL) ||
IsAbilityState
(AbilityState::FOREGROUND) ||
in IsActiveState()
2675
IsAbilityState
(AbilityState::FOREGROUNDING));
in IsActiveState()
H
A
D
ability_manager_service.cpp
3439
if (!abilityRecord->
IsAbilityState
(FOREGROUND) && !abilityRecord->
IsAbilityState
(FOREGROUNDING)) {
in MoveUIAbilityToBackground()
5886
bool isTerminate = abilityRecord->
IsAbilityState
(AbilityState::TERMINATING) && targetState == AbilityState::INITIAL;
in AbilityTransitionDone()
/foundation/ability/ability_runtime/services/abilitymgr/src/mission/
H
A
D
mission_list_manager.cpp
343
if (topAbility != nullptr && topAbility->
IsAbilityState
(FOREGROUNDING)) {
in StartWaitingAbility()
980
if (!abilityRecord->
IsAbilityState
(AbilityState::FOREGROUND)) {
in MinimizeAbilityLocked()
1249
if (!abilityRecord->
IsAbilityState
(AbilityState::FOREGROUNDING)) {
in DispatchForeground()
1389
if (!abilityRecord->
IsAbilityState
(AbilityState::BACKGROUNDING)) {
in DispatchBackground()
1521
if (abilityRecord->
IsAbilityState
(FOREGROUND) || abilityRecord->
IsAbilityState
(FOREGROUNDING)) {
in MoveAbilityToBackgroundLocked()
1587
if (!(abilityRecord->
IsAbilityState
(FOREGROUND) || abilityRecord->
IsAbilityState
(FOREGROUNDING))) {
in RemoveBackgroundingAbility()
1680
if (abilityRecord->
IsAbilityState
(FOREGROUND) || abilityRecord->
IsAbilityState
(FOREGROUNDIN
in TerminateAbilityLocked()
[all...]
H
A
D
mission_list.cpp
346
if (abilityRecord->
IsAbilityState
(AbilityState::INITIAL)) {
in MatchedInitialMission()
434
if (!abilityRecord->
IsAbilityState
(AbilityState::BACKGROUND) ||
in FindEarliestMission()
/foundation/ability/ability_runtime/services/abilitymgr/src/scene_board/
H
A
D
ui_ability_lifecycle_manager.cpp
491
if (!abilityRecord->
IsAbilityState
(AbilityState::FOREGROUNDING)) {
in DispatchForeground()
542
if (!abilityRecord->
IsAbilityState
(AbilityState::BACKGROUNDING)) {
in DispatchBackground()
623
if (!ability->
IsAbilityState
(AbilityState::FOREGROUNDING)) {
in HandleForegroundFailed()
850
if (!abilityRecord->
IsAbilityState
(AbilityState::FOREGROUND)) {
in MinimizeUIAbility()
1367
if (abilityRecord->
IsAbilityState
(FOREGROUND) || abilityRecord->
IsAbilityState
(FOREGROUNDING)) {
in CloseUIAbilityInner()
1634
if (!abilityRecord->
IsAbilityState
(AbilityState::FOREGROUNDING)) {
in HandleForegroundTimeout()
/foundation/ability/ability_runtime/services/abilitymgr/include/
H
A
D
ability_record.h
952
bool
IsAbilityState
(const AbilityState &state) const;
/foundation/ability/ability_runtime/test/unittest/ability_connect_manager_test/
H
A
D
ability_connect_manager_test.cpp
1702
EXPECT_TRUE(abilityRecord->
IsAbilityState
(AbilityState::ACTIVE));
in HWTEST_F()
Completed in 59 milliseconds