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Searched refs:IsAbilityState (Results 1 - 8 of 8) sorted by relevance

/foundation/ability/ability_runtime/services/abilitymgr/src/
H A Dability_connect_manager.cpp123 } else if (abilityRecord->IsAbilityState(AbilityState::FOREGROUND) || in TerminateAbilityInner()
124 abilityRecord->IsAbilityState(AbilityState::FOREGROUNDING) || in TerminateAbilityInner()
125 abilityRecord->IsAbilityState(AbilityState::BACKGROUNDING)) { in TerminateAbilityInner()
204 } else if (targetService->IsAbilityState(AbilityState::ACTIVE) && !IsUIExtensionAbility(targetService)) { in StartAbilityLocked()
254 if (abilityRecord->IsReady() && !abilityRecord->IsAbilityState(AbilityState::INACTIVATING) && in DoForegroundUIExtension()
255 !abilityRecord->IsAbilityState(AbilityState::FOREGROUNDING) && in DoForegroundUIExtension()
256 !abilityRecord->IsAbilityState(AbilityState::BACKGROUNDING) && in DoForegroundUIExtension()
258 if (abilityRecord->IsAbilityState(AbilityState::FOREGROUND)) { in DoForegroundUIExtension()
630 } else if (targetService->IsAbilityState(AbilityState::ACTIVE)) { in ConnectAbilityLocked()
848 if (abilityRecord->IsAbilityState(AbilityStat in OnAbilityRequestDone()
[all...]
H A Dability_record.cpp463 if (IsAbilityState(AbilityState::FOREGROUND)) { in ProcessForegroundAbility()
587 if (IsAbilityState(AbilityState::FOREGROUND)) { in ProcessForegroundAbility()
738 if (IsAbilityState(AbilityState::FOREGROUND)) { in ProcessForegroundAbility()
2666 bool AbilityRecord::IsAbilityState(const AbilityState &state) const in IsAbilityState() function in OHOS::AAFwk::AbilityRecord
2673 return (IsAbilityState(AbilityState::ACTIVE) || IsAbilityState(AbilityState::ACTIVATING) || in IsActiveState()
2674 IsAbilityState(AbilityState::INITIAL) || IsAbilityState(AbilityState::FOREGROUND) || in IsActiveState()
2675 IsAbilityState(AbilityState::FOREGROUNDING)); in IsActiveState()
H A Dability_manager_service.cpp3439 if (!abilityRecord->IsAbilityState(FOREGROUND) && !abilityRecord->IsAbilityState(FOREGROUNDING)) { in MoveUIAbilityToBackground()
5886 bool isTerminate = abilityRecord->IsAbilityState(AbilityState::TERMINATING) && targetState == AbilityState::INITIAL; in AbilityTransitionDone()
/foundation/ability/ability_runtime/services/abilitymgr/src/mission/
H A Dmission_list_manager.cpp343 if (topAbility != nullptr && topAbility->IsAbilityState(FOREGROUNDING)) { in StartWaitingAbility()
980 if (!abilityRecord->IsAbilityState(AbilityState::FOREGROUND)) { in MinimizeAbilityLocked()
1249 if (!abilityRecord->IsAbilityState(AbilityState::FOREGROUNDING)) { in DispatchForeground()
1389 if (!abilityRecord->IsAbilityState(AbilityState::BACKGROUNDING)) { in DispatchBackground()
1521 if (abilityRecord->IsAbilityState(FOREGROUND) || abilityRecord->IsAbilityState(FOREGROUNDING)) { in MoveAbilityToBackgroundLocked()
1587 if (!(abilityRecord->IsAbilityState(FOREGROUND) || abilityRecord->IsAbilityState(FOREGROUNDING))) { in RemoveBackgroundingAbility()
1680 if (abilityRecord->IsAbilityState(FOREGROUND) || abilityRecord->IsAbilityState(FOREGROUNDIN in TerminateAbilityLocked()
[all...]
H A Dmission_list.cpp346 if (abilityRecord->IsAbilityState(AbilityState::INITIAL)) { in MatchedInitialMission()
434 if (!abilityRecord->IsAbilityState(AbilityState::BACKGROUND) || in FindEarliestMission()
/foundation/ability/ability_runtime/services/abilitymgr/src/scene_board/
H A Dui_ability_lifecycle_manager.cpp491 if (!abilityRecord->IsAbilityState(AbilityState::FOREGROUNDING)) { in DispatchForeground()
542 if (!abilityRecord->IsAbilityState(AbilityState::BACKGROUNDING)) { in DispatchBackground()
623 if (!ability->IsAbilityState(AbilityState::FOREGROUNDING)) { in HandleForegroundFailed()
850 if (!abilityRecord->IsAbilityState(AbilityState::FOREGROUND)) { in MinimizeUIAbility()
1367 if (abilityRecord->IsAbilityState(FOREGROUND) || abilityRecord->IsAbilityState(FOREGROUNDING)) { in CloseUIAbilityInner()
1634 if (!abilityRecord->IsAbilityState(AbilityState::FOREGROUNDING)) { in HandleForegroundTimeout()
/foundation/ability/ability_runtime/services/abilitymgr/include/
H A Dability_record.h952 bool IsAbilityState(const AbilityState &state) const;
/foundation/ability/ability_runtime/test/unittest/ability_connect_manager_test/
H A Dability_connect_manager_test.cpp1702 EXPECT_TRUE(abilityRecord->IsAbilityState(AbilityState::ACTIVE)); in HWTEST_F()

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