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Help
Searched
refs:InjectInputEvent
(Results
1 - 7
of
7
) sorted by relevance
/foundation/multimodalinput/input/uinput/
H
A
D
inject_thread.h
32
struct
InjectInputEvent
{
struct
46
void WaitFunc(
InjectInputEvent
injectInputEvent) const;
51
static std::vector<
InjectInputEvent
> injectQueue_;
H
A
D
hdf_device_event_dispatch.cpp
47
InjectInputEvent
injectInputSync = { injectThread_.TOUCH_SCREEN_DEVICE_ID, 0, SYN_MT_REPORT, 0 };
in EventPkgCallback()
50
InjectInputEvent
injectInputEvent = {
in EventPkgCallback()
H
A
D
inject_thread.cpp
24
std::vector<
InjectInputEvent
> InjectThread::injectQueue_;
43
void InjectThread::WaitFunc(
InjectInputEvent
injectInputEvent) const
in WaitFunc()
H
A
D
keyboard_inject.cpp
58
InjectInputEvent
injectInputEvent = { injectThread_->KEYBOARD_DEVICE_ID, EV_KEY, it->second, value };
in InjectKeyEvent()
60
InjectInputEvent
injectInputSync = { injectThread_->KEYBOARD_DEVICE_ID, EV_SYN, SYN_REPORT, 0 };
in InjectKeyEvent()
/foundation/distributedhardware/distributed_input/services/source/inputinject/include/
H
A
D
virtual_device.h
44
bool
InjectInputEvent
(const input_event &event);
/foundation/distributedhardware/distributed_input/services/source/inputinject/src/
H
A
D
virtual_device.cpp
179
bool VirtualDevice::
InjectInputEvent
(const input_event &event)
in InjectInputEvent()
function in OHOS::DistributedHardware::DistributedInput::VirtualDevice
H
A
D
distributed_input_node_manager.cpp
555
device->
InjectInputEvent
(event);
in ProcessInjectEvent()
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