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Searched refs:ISubMeshBridge (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dintf_submesh_bridge.h27 REGISTER_INTERFACE(ISubMeshBridge, "8be436af-9556-44ff-9f9c-3472b168cef4")
28 class ISubMeshBridge : public CORE_NS::IInterface { class
29 META_INTERFACE(CORE_NS::IInterface, ISubMeshBridge, InterfaceId::ISubMeshBridge)
45 virtual void AddSubmeshBrigde(ISubMeshBridge::Ptr bridge) = 0;
46 virtual void RemoveSubmeshBrigde(ISubMeshBridge::Ptr bridge) = 0;
H A Dsubmesh_impl.cpp115 void AddSubmeshBrigde(SCENE_NS::ISubMeshBridge::Ptr bridge) override
132 virtual void RemoveSubmeshBrigde(SCENE_NS::ISubMeshBridge::Ptr bridge) override
217 BASE_NS::vector<SCENE_NS::ISubMeshBridge::WeakPtr> submeshHandlers_;
H A Dsubmeshhandler.cpp31 META_NS::ClassId::Object, SCENE_NS::IEcsProxyObject, SCENE_NS::ISubMeshBridge> {
161 priv->AddSubmeshBrigde(GetSelf<ISubMeshBridge>());
166 public: // ISubMeshBridge
H A Dmesh_impl.cpp114 submeshHandler_ = GetObjectRegistry().Create<SCENE_NS::ISubMeshBridge>(SCENE_NS::ClassId::SubMeshHandler);
480 SCENE_NS::ISubMeshBridge::Ptr submeshHandler_;

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