Searched refs:IS_BIT_GL (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 48 #define IS_BIT_GL(value, bit) ((((value) & (bit)) == (bit)) ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE) macro 1278 glColorMaski(idx, IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_R_BIT), in HandleColorAttachments() 1279 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_G_BIT), in HandleColorAttachments() 1280 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_B_BIT), in HandleColorAttachments() 1281 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_A_BIT)); in HandleColorAttachments() 2763 glColorMaski(i, IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_R_BIT), in PrimeBlendState() 2764 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_G_BIT), in PrimeBlendState() 2765 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_B_BIT), in PrimeBlendState() 2766 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_A_BIT)); in PrimeBlendState() 2902 glColorMaski(i, IS_BIT_GL(cBlendStat in UpdateBlendState() [all...] |
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