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Searched refs:IS_BIT (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_buffer_gles.cpp28 #define IS_BIT(value, bit) ((((value) & (bit)) == (bit)) ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE) macro
78 isMappable_(IS_BIT(desc.memoryPropertyFlags, CORE_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
H A Drender_backend_gles.cpp47 #define IS_BIT(value, bit) ((((value) & (bit)) == (bit)) ? true : false) macro
1056 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_VIEWPORT)) { in BindGraphicsPipeline()
1060 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_SCISSOR)) { in BindGraphicsPipeline()
2000 const bool read = IS_BIT(accessFlags, CORE_ACCESS_SHADER_READ_BIT); in BindImage()
2001 const bool write = IS_BIT(accessFlags, CORE_ACCESS_SHADER_WRITE_BIT); in BindImage()
2833 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_DEPTH_BOUNDS)) { in UpdateDepthState()
2848 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_STENCIL_REFERENCE)) { in UpdateStencilState()
2856 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_STENCIL_COMPARE_MASK)) { in UpdateStencilState()
2864 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_STENCIL_WRITE_MASK)) { in UpdateStencilState()
2938 if (!IS_BIT(dynamicStateFlags in UpdateBlendState()
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