Searched refs:IS_BIT (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | gpu_buffer_gles.cpp | 28 #define IS_BIT(value, bit) ((((value) & (bit)) == (bit)) ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE) macro 78 isMappable_(IS_BIT(desc.memoryPropertyFlags, CORE_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
|
H A D | render_backend_gles.cpp | 47 #define IS_BIT(value, bit) ((((value) & (bit)) == (bit)) ? true : false) macro 1056 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_VIEWPORT)) { in BindGraphicsPipeline() 1060 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_SCISSOR)) { in BindGraphicsPipeline() 2000 const bool read = IS_BIT(accessFlags, CORE_ACCESS_SHADER_READ_BIT); in BindImage() 2001 const bool write = IS_BIT(accessFlags, CORE_ACCESS_SHADER_WRITE_BIT); in BindImage() 2833 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_DEPTH_BOUNDS)) { in UpdateDepthState() 2848 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_STENCIL_REFERENCE)) { in UpdateStencilState() 2856 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_STENCIL_COMPARE_MASK)) { in UpdateStencilState() 2864 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_STENCIL_WRITE_MASK)) { in UpdateStencilState() 2938 if (!IS_BIT(dynamicStateFlags in UpdateBlendState() [all...] |
Completed in 6 milliseconds