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Help
Searched
refs:IFuture
(Results
1 - 14
of
14
) sorted by relevance
/foundation/graphic/graphic_3d/lume/metaobject/src/
H
A
D
future.cpp
31
while (state_ ==
IFuture
::WAITING) {
in Wait()
40
while (state_ ==
IFuture
::WAITING) {
in WaitFor()
42
return
IFuture
::WAITING;
in WaitFor()
51
while (state_ ==
IFuture
::WAITING) {
in GetResult()
57
IFuture
::Ptr Future::Then(const IFutureContinuation::Ptr& func, const ITaskQueue::Ptr& queue)
in Then()
60
IFuture
::Ptr result;
in Then()
61
if (state_ ==
IFuture
::ABANDONED) {
in Then()
70
if (state_ ==
IFuture
::COMPLETED) {
in Then()
83
if (state_ !=
IFuture
::COMPLETED) {
in Cancel()
91
state_ =
IFuture
in Cancel()
[all...]
H
A
D
future.h
36
class Future final : public IntroduceInterfaces<
IFuture
> {
42
IFuture
::Ptr Then(const IFutureContinuation::Ptr& func, const ITaskQueue::Ptr& queue) override;
65
StateType state_ {
IFuture
::WAITING };
102
[[nodiscard]]
IFuture
::Ptr GetFuture() override;
129
[[nodiscard]]
IFuture
::Ptr GetFuture()
in GetFuture()
H
A
D
polling_task_queue.cpp
69
IFuture
::Ptr AddWaitableTask(ITaskQueueWaitableTask::Ptr p) override
H
A
D
threaded_task_queue.cpp
93
IFuture
::Ptr AddWaitableTask(ITaskQueueWaitableTask::Ptr p) override
/foundation/graphic/graphic_3d/lume/metaobject/include/meta/api/
H
A
D
future.h
79
using StateType =
IFuture
::StateType;
81
Future(
IFuture
::Ptr fut) : fut_(BASE_NS::move(fut)) {}
in Future()
85
return fut_ ? fut_->GetState() :
IFuture
::ABANDONED;
in GetState()
89
return fut_ ? fut_->Wait() :
IFuture
::ABANDONED;
in Wait()
93
return fut_ ? fut_->WaitFor(time) :
IFuture
::ABANDONED;
in WaitFor()
95
IFuture
::Ptr Then(const IFutureContinuation::Ptr& func, const BASE_NS::shared_ptr<ITaskQueue>& queue)
in Then()
130
IFuture
::Ptr GetFuture() const
135
operator
IFuture
::Ptr() const
146
IFuture
::Ptr fut_;
/foundation/graphic/graphic_3d/lume/metaobject/include/meta/interface/
H
A
D
intf_future.h
45
META_REGISTER_INTERFACE(
IFuture
, "0321fd50-8835-422b-aff6-1e090026fb56")
50
class
IFuture
: public CORE_NS::IInterface {
class
51
META_INTERFACE(CORE_NS::IInterface,
IFuture
);
81
virtual
IFuture
::Ptr Then(const IFutureContinuation::Ptr& func, const BASE_NS::shared_ptr<ITaskQueue>& queue) = 0;
106
META_INTERFACE_TYPE(META_NS::
IFuture
)
H
A
D
intf_promise.h
45
virtual
IFuture
::Ptr GetFuture() = 0;
H
A
D
intf_task_queue.h
97
virtual
IFuture
::Ptr AddWaitableTask(ITaskQueueWaitableTask::Ptr p) = 0;
/foundation/ai/ai_engine/services/server/server_executor/include/
H
A
D
i_future.h
29
class
IFuture
{
class
31
virtual ~
IFuture
() = default;
H
A
D
i_future_listener.h
32
virtual void OnReply(const
IFuture
*future) = 0;
H
A
D
future.h
32
class Future : public
IFuture
{
/foundation/ai/ai_engine/services/server/communication_adapter/include/
H
A
D
future_listener.h
37
void OnReply(const
IFuture
*future) override;
/foundation/ai/ai_engine/services/server/communication_adapter/source/
H
A
D
future_listener.cpp
32
void FutureListener::OnReply(const
IFuture
*future)
in OnReply()
/foundation/graphic/graphic_3d/lume/metaobject/include/meta/ext/
H
A
D
task_queue.h
47
[[nodiscard]]
IFuture
::Ptr GetFuture()
in GetFuture()
82
IFuture
::Ptr AddWaitableTask(ITaskQueueWaitableTask::Ptr p) override
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