Searched refs:Hermite (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
H A D | spline.h | 26 inline constexpr T Hermite(T const& v1, T const& t1, T const& v2, T const& t2, float s) in Hermite() function
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | animation_system.cpp | 171 const Math::Vec4 vec = Math::Hermite(start, outTangent, end, inTangent, offset); in InterpolateQuatSplineGLTF() 315 result = Math::Hermite(p0.splineVertex, p0.outTangent, p1.splineVertex, p1.inTangent, interpolation.t); in Interpolate() 396 (Math::Hermite(p0->splineVertex, p0->outTangent, p1->splineVertex, p1->inTangent, interpolation.t) - in AnimateArray()
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